Company Claims Solid VR Tracking With Apple’s ARKit

Company Claims Solid VR Tracking With Apple’s ARKit

This is interesting.

A company called Nexus Studios is claiming to have tested Apple’s ARKit tracking technology with a Cardboard VR headset and found it to do a somewhat suitable job. Tilt Brush artwork is said to have been placed throughout an outdoor environment and point clouds displayed in VR to show the location of real-world objects — operating as a kind of safety system

“It’s possible to do both pass-through AR (where the single camera feed is displayed to both eyes), as well as inside out positional tracking for VR at around 60 frames per second on an iPhone 7,” according to the company. “That’s not enough for quick head movements, but as long as you are walking around and observing at a ‘gallery pace’, the tracking does a pretty good job of keeping you in the right spot.”

We’ve reached out for more information about the project and the quality of the tracking, and we’ll update this post if we hear back. At this point our skepticism is extreme because the bar for quality VR tracking that doesn’t make users uncomfortable is quite high given the precision we’ve enjoyed in systems like the HTC Vive.

We’re also surprised it took this long for someone to test this out, and if any other developers have tried we’d love to hear reports in the comments or emailed to tips@uploadvr.com.

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