Kokoromi’s SUPERHYPERCUBE was a launch title for PlayStation VR last year and today the studio has announced that the VR first person puzzler will be released on HTC Vive next week.
SuperHyperCube’s puzzles revolve around players guiding clusters of cubes through various changing walls. With each successive wall passed the cube can change size and shape, needing to be continually reoriented to succeed. There are 10 levels with 100 walls to complete alongside power-ups to make the most difficult walls that little bit easier. Head tracking is critical in the videogame – as the cluster of cubes gets bigger, players will need to lean around it to see the hole and quickly determine what rotations to make.
The aim is to survive for as long as possible, accruing the largest score possible. There are various ways to do this. Boosting (accelerating your cluster towards the wall) charges your power-ups but it will increase the number of cubes added to your cluster once you’re clear of the wall. Well timed use of the power-ups are critical to success. Hyperfocus will slow down time for a short while, giving players a chance to relax and think, while a bomb will clear a wall.
Describing how the videogame’s design came about, Kokoromi said in a statement: “Aesthetically, SUPERHYPERCUBE VR is influenced by our love for all things glowing, epitomized by neon light, 80s motion graphics, early computer art and the minimalist art movement known as “light and space.” The visuals of the game also reference illustrations and films from the 60s, 70s, and 80s. We each have our favorite examples, especially from iconic films — from 2001: A Space Odyssey to Blade Runner to Xanadu.”
SUPERHYPERCUBE will launch on Steam for HTC Vive on 7th November 2017, priced at $14.99 USD. For any further updates on the title keep reading VRFocus.
via Mint VR