If you’re an Onward player getting an Oculus Rift S or WMR headset you’re in luck- the tactical shooter’s next update will add ‘Virtual Gunstock Mode’ to help solve the kind of occlusion problems that can occur with inside-out tracked controllers.
Unlike externally tracked headsets, the Rift S and Windows MR headsets use their onboard cameras to track their controllers, via LEDs under the plastic of the tracking rings. Oculus use infrared LEDs invisible to the eye, while Microsoft uses visible light. The Rift S uses five cameras, whereas Windows MR headsets use two.
The cameras use wide angled fisheye lenses so can track a fairly wide range, but if one controller is placed in front of another it can block the cameras view to it.
Downpour Interactive hasn’t explained yet exactly how ‘Virtual Gunstock Mode’ will work, but based on the name it sounds like the game could make assumptions about your hand positions when the front hand is occluded in order to keep your aim working correctly.
We tried Onward recently on Rift S. We actually found that two handed interactions like aiming with rifles and reloading worked really well with no noticeable problems, as did drawing the pistol or throwing grenades. The problem we actually did encounter was that when trying to grab items from the shoulder such as the tablet sometimes the game would read grabbing for the right shoulder as grabbing for the left. Reaching upwards first solved this, likely thanks to the top camera. Hopefully future updates to the game or Insight tracking software can solve this problem.
Onward is one of the three games in VR League, the first and biggest VR esports league. The league is sponsored by Oculus, so Facebook has an interest in making sure the game is fully playable on the Rift S. While VR League currently uses the original Rift in tournaments, it seems likely they will eventually switch to the Rift S once it’s released, as the original Rift is now discontinued.
Inside-out tracking greatly simplifies setup and allows for lower cost hardware. But as this update shows, its also requires some games to release patches to account for its limitations.
A similar situation arose with the release of Oculus Touch and PlayStation VR in late 2016, where developers added snap turning to account for the front-facing sensors. It’s not clear yet whether there’s a similar universal solution for inside-out, but Onward’s solution gives an example that other shooter developers may follow.
Tagged with: oculus rift s, onward, Windows MR
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via Mint VR