November 2019

A new adventure sailed its way onto the Oculus Quest this week – ‘High Seas’ is now available to download for free via the SideQuest store.

The game sees you lost in the ocean and taking control of a ship, navigating through rough seas. You’ll have to steer your way through icebergs, repair any damage to the ship and face some horrific weather and waves.

One really cool feature, which is briefly shown in the trailer, is the “guardian adaptive environments.” The trailer shows this in action – the environments will adjust and get bigger or smaller depending on the amount of room you’ve allocated in your guardian system. Although we haven’t verified how well it actually works, it could definitely be a feature that helps those with smaller VR play areas.

As mentioned above, the game is not available via the official Oculus Quest store, but is available for free through SideQuest. SideQuest allows you to sideload applications not approved by Oculus onto your Quest. If you’re not familiar with the process already, we recently put together a handy guide on how to get set up and started with SideQuest.

Commenting on a Reddit post to the Oculus Quest subreddit, a commenter appearing to be a developer that worked on the game said that High Seas was turned down from the Oculus Store upon application. While the commenter stated that no reason was given for the denial, they suspect it might be to do with the short length of the game, among some other potential business reasons.

The commenter also said that while they aren’t accepting donations for the game, but they will be launching a Kickstarter for their next project off the back of the High Seas release. You can view details of their next project, Terminus, here.

Will you be trying out High Seas? Let us know how you find the game in the comments.

The post Steer Your Ship Through ‘High Seas’, Available For Quest Via SideQuest appeared first on UploadVR.



via Mint VR

IRIS VR’s Low-Fi is shaping up to be one of our most anticipated VR titles of 2020. That remains the case following the launch of this new developer walkthrough.

A new look at the game, which passed a Kickstarter campaign earlier this year, debuted during our Holiday VR Showcase earlier this week. It’s one of our most in-depth looks at Low-Fi yet, with developer Blair Renaud talking us through some of the game’s elements.

As Renaud says, Low-Fi is intended to be more like a ‘holodeck program’ than a game; a slice of virtual life in a Blade Runner-esque future. You play as a police officer that just joined the force following the death of another officer. The game’s billed as a non-linear experience in which you have to make your own way in the world. You could choose to play it by the book as a police officer, or you might find other means of income.

But it’s the gameplay that really stands out. Low-Fi’s cyberpunk environments are ridiculously detailed. It’s characters, for example, will be performance captured using the latest tech. IRIS VR is promising life-like characters like the example of Dominic Monaghan seen in the video (who isn’t actually appearing in the game, we should add).

It’s another exciting look at the game, though we don’t yet know when exactly it will be out in 2020.

Also featured at our showcase was the reveal of Ghost Giant on Quest, the news that Eclipse is heading to PC VR, PSVR and Quest and the PC VR debut for nDreams’ Phantom: Covert Ops.

Will you be picking up Low-Fi when it hits headsets next year? Let us know in the comments below!

The post Low-Fi: Get Your Latest Look At Sci-Fi Stunner In New Video appeared first on UploadVR.



via Mint VR

Categorising helps make sense of the world around us, usable in every facet of our lives, particularly helpful when talking about a subject, in this case, virtual reality (VR) entertainment. VR covers a broad spectrum of content, from videogames (first-person shooters (FPS), role-playing games (RPG), puzzlers and more) to edutainment and interactive experiences – like Vader Immortal: A Star Wars Series for example. Yet there are some titles that skirt around several of these categories, fitting yet not fitting in equal measure. Synthesis Universe is one such title.

Synthesis Universe

Because of this, I’ve decided not to do the usual VRFocus review even though Synthesis Universe has launched on Steam as a fully finished piece of content (sort of). This is more of a deep dive into what this musical piece is all about, how it skirts genres, and ultimately leaves me more puzzled at the end rather than finding a logical conclusion.

Synthesis Universe is the brainchild of solo developer OlivierJT who has been working on this since at least 2014 – which is when VRFocus first began reporting on it. Obviously a labour of love, over the years Synthesis Universe has appeared in a number of forms via screenshots and trailers; at one point it was even slated as a launch title for PlayStation VR (or Project Morpheus at the time).

This final incarnation which has now made it into the public sphere offers a wistful, performance art style experience which does feel its age. Offering purely gaze-based interaction in a surreal world twisting and contorting to each beat and rhythm, initially there almost seems like there’s too much going on as if this digital realm doesn’t want you to peer past the façade and see what’s really going on.

Synthesis Universe

The beauty of Synthesis Universe is its marriage of harmonics and aesthetics, drawing your gaze in the right direction to keep the narrative flowing. Look away or actively avoid the core fixture that wants your attention and suddenly everything else becomes drab and uninviting. The music fades into a static hiss as if the world itself is displeased with you looking in other directions.

There is interaction but only in so much as opening a door leads you to another room, the world which you inhabit is controlled. Even with all the vibrant design, there’s still a cold bleakness to Synthesis Universe. As mentioned everything is gazed-based so even when there are times you want to reach out and touch something, you have no hands to do so.

Part music video part art installation which wouldn’t be out of place in a gallery, Synthesis Universe has dreams of grandeur, looking to become a VR opera. That appears to be the road on which it travels and may well become a defining piece in the history of VR once those other connections are made. Yet it can be a difficult ask for consumers at home happily bopping away to Beat Saber.

The best way to describe what Synthesis Universe offers at the moment is a foreword in a novel. You sit down get comfy and read the first page, intrigued to find out what comes next. Only then to be greeted with blank pages, the rest still to come. The developer teases plans for the next episodes such a deeper story and more characters yet there’s no clear timeline for when these could arrive. If we’re talking George R.R. Martin lengths of time then interest could wain very quickly.



via Mint VR

When we first reviewed A Fisherman’s Tale on PC and PSVR earlier this year, we said this:

“From slow-motion shootouts to trips across the universe and stories of loved ones lost, VR has already proven that each of its core design tenants can be tamed. But A Fisherman’s Tale might be the first to achieve a perfect storm of gameplay, immersion and narrative in a single experience. Though brief, it fuses experience and interactivity to really show what this medium is capable of. This is exactly what old seadogs aren’t meant to be capable of; something genuinely new.”

When I first asked developer Innerspace if it would port its ambitious puzzler to Quest (I think in late 2018), the team seemed skeptical it could be done. Well, they either underestimated their development skills or summoned some dark magic, because A Fisherman’s Tale on Quest is a peerless port of one of our favorite VR games of 2019.

I had feared that some of my enthusiasm for the game might have wained in the 11 or so months since I last visited it. I know that, for some, A Fisherman’s Tale’s brief length is a bit of a deal-breaker. But I found myself enchanted by its dizzying brand of brain-teasing all over again, arguably more so with the freedom provided by Quest.

In A Fisherman’s Tale you play as a reclusive puppet fisherman that awakens to find himself locked inside his lighthouse. In the center of the first room sits a model of that lighthouse, with a tiny version of yourself inside and a larger one outside, mimicking your every movement. Even 11 months on, I find myself stunned at the way the game’s puzzles click in your head, and I still marvel at the moments your brain breaks as you try to process what you’re seeing.

Crucially, the game’s winning art style holds up inside the standalone headset. It has, undeniably, been simplified somewhat, but often only in the most superficial and indifferent of ways. Lighting is a little mistier, for example, and some of the tiny objects plucked from inside the model house don’t carry the same fine details, but there’s nothing in the way of real distractions. Check out our comparison video above for an idea.

That aside, this is a 1:1 port that makes the game easier to enjoy than ever.

A Fisherman’s Tale Quest Review Final Verdict

Like other ports such as Superhot VR, A Fisherman’s Tale seems at its most natural on Quest. The irony isn’t lost on me; the game where you play as a puppet on a string is best-experienced wire-free. For the first time in a while, I found myself wishing I had more space for VR so I could naturally walk around its relatively small levels and bring myself that further bit into the experience. That speaks to just how immersive Innerspace’s micro-masterpiece really is. So grab your headset, because the fisherman’s returned home just in time from Christmas.

Final Score: :star: :star: :star: :star: :star: 5/5 Stars | Fantastic

A Fisherman’s Tale is available on Oculus Quest now for $14.99. For more on how we arrived at this score, see our full review guidelines. We’re also giving you the chance to win the game on Quest on this week’s VRecap!

The post A Fisherman’s Tale Quest Review: There’s Nothing Fishy About This First-Rate Port appeared first on UploadVR.



via Mint VR

We’ve hit the holiday season in a big way this week with news from Facebook & Microsoft – oh, and UploadVR’s very own showcase featuring big announcements, releases & updates for the upcoming year!

The first story in this week’s roundup is of Facebook’s acquisition of Beat Games, developers of the one and only Beat Saber. This, of course, is fantastic news for both companies, but it does pose a few questions: Will mods still be supported? Will the game truly be supported on other platforms? Or, as Ian questioned, will it become part of Facebook’s Horizon universe? Time will only tell on this one.

Phil Spencer came under fire a bit this week by saying there won’t be any Xbox VR because “nobody’s asking for it”. Oof. Even the Shu had something to say about that one.

The biggest release of the week is also up for grabs as this week’s competition. A Fisherman’s Tale is now available on Quest after its release on PC VR earlier this year, and I simply love it. But don’t take my word for it, our review is coming right up! There are 6 codes in the lottery this week, and all you’ve got to do is enter below.

GIVEAWAY: Win A Free Copy Of A Fisherman’s Tale On Quest!

And finally, we were amused and interested by your comments this week, including Alex’s rendition of how Sony must be reacting to Phil Spencer’s infamous comments.

We’ll catch you next week, but until then – which game reveal was your favourite from The Holiday VR Showcase? Let us know below!

The post Facebook Buys Beat Saber, Xbox Gives VR A Hard Pass & Win A Fisherman’s Tale on Quest – VRecap appeared first on UploadVR.



via Mint VR

Until the official Oculus Link Cable launches next month, the longest compatible cable you can use to turn your Oculus Quest into a PC VR headset is 3 meters. However, you can “make” a longer one by using an extension cable.

The Oculus Rift S cable is 5 meters, as is the upcoming official Oculus Link Cable. Using extension cables can give you this same length.

The problem with this idea is USB 3.0 extension cables can be hit or miss. Some will work properly and carry the 3.0 signal, allowing Oculus Link to work. However others will fall back to 2.0 or periodically drop out.

To make matters worse, some will work with some USB ports but not others. This is due to the fact that motherboards have multiple USB controllers.

Thankfully, we’ve tested some extenders to find which work, so you don’t have to. So here’s how to use extenders to “build” a 5 meter Oculus Link cable:

With USB Type-C

Recommended

USB Type-C ports on motherboards tend to be more reliable than Type-A because on most motherboards these ports tend to be USB 3.1 Gen 2 and/or connected to a better USB controller.

Additionally, if you have an NVIDIA RTX graphics card with a USB Type-C port then you can connect your Quest to its built-in high-quality USB controller that is guaranteed to be spec-compliant.

PartyLink Adapter

THE CABLE: PartyLink’s 3M Made-For-Quest Right-Angled USB Type-C Cable

THE EXTENDER: DISDIM USB C Extension Adapter Cable

We tested this cable-extender combination and found it to reliably work for Oculus Link on both an ASUS PRIME-Z390-A motherboard’s port and the USB-C port of an NVIDIA RTX 2070 GPU.

With USB Type-A

Not Guaranteed, But May Work

In our testing, the PartyLink cable did not consistently work with the USB-A adapter and USB-A extension cables.

However, we did find that the officially recommended Anker cable worked with the 2 meter AmazonBasics USB 3.0 extender.

Anker USB3 Cable

THE CABLE: Anker Powerline USB-C to USB 3.0 Cable (10ft) with 56k Ohm Pull-up Resistor

THE EXTENDER: AmazonBasics USB 3.0 Extension Cable 2 Meters

We tested this cable-extender combination and found it to reliably work for Oculus Link on all USB 3.0 ports of an ASUS PRIME-Z390-A motherboard.

The post How To Make A Great 5 Meter Oculus Link Cable appeared first on UploadVR.



via Mint VR

It’s the annual sales extravaganza again, Black Friday, where retailers hope customers spend big while everyone is hunting for a decent bargain. The virtual reality (VR) industry has embraced the event for the past couple of years, offering even more incentive to delve into a bit of VR gaming. So VRFocus thought to make things a little easier let’s find all the deals and list them here.

Oculus Rift S controllers

Oculus

Oculus has a few deals on both hardware and software for new and existing customers alike. There’s no discount on Oculus Quest, with both the 64GB and 128 GB models their regular price but you can at least get a free videogame.

As for software, there’s plenty for both Oculus Rift and Oculus Quest to choose from, including bundle deals and individual sales. Ones of interest include:

Remember all the hardware deals are available until 2nd December, while the Oculus Store software discounts end tonight 29th November, 11:59 PM PT (30th November, 7:59AM GMT).

HTC Vive

This year HTC Vive has been going hard with the sales, from discounting subscription service Viveport Infinity to it very latest headset, the Vive Cosmos.

  • Viveport Infinity – Save 45% – £4.99/month
  • Save £100 on HTC Vive Cosmos. Was £699, Now £599 – Vive.com, Amazon
  • Save £50 on Wireless Adapter and PRO Attachment Kit. Was £364, Now £314 – Vive.com
  • Save £50 on Wireless Adapter and Cosmos Attachment Kit. Was £353, Now £303 – Vive.com
  • Save £200 on HTC Vive Pro Full Kit. Was £1,299, Now £1,099 – Vive.com, Amazon
  • Save £300 on HTC Vive Pro Starter Kit. Was £1,119, Now £819 – Vive.com
  • Save £200 on HTC Vive Pro headset. Was £799, Now £599 – Vive.com
  • Save £350 on HTC Vive Pro Eye and Wireless Adapter and Clip. Was £1,863, Now £1,513 – Vive.com

Vive Cosmos - Wireless AdapterPlayStation VR

Sony Interactive Entertainment (SIE) never usually fails to disappoint when it comes to both hardware and software discounts, and 2019 is no different.

  • PlayStation VR Starter Pack – £179.99 (was £259.99) – includes PS Camera & PS Worlds – GAME, Argos, Smyths, Amazon
  • PlayStation VR Mega Pack 2019 – £209.99 (was £299.99) – Includes camera, PS Worlds, Skyrim VR, Astrobot, Everybody’s Golf VR and Resident Evil 7 Biohazard – GAME, Argos, Smyths, Amazon
  • US Only – PlayStation VR + PlayStation Move & Blood & Truth + Everybody’s Golf Bundle – $249.99
  • PlayStation 4 500GB with Call of Duty: Modern Warfare – £199.99 – GAME, Argos, Smyths
  • PlayStation 4 500GB with FIFA 20 – £199.99 – GAME, Argos, Smyths
  • Blood & Truth – £15.99
  • Astrobot Rescue Mission – £12.99
  • 25% off PlayStation Plus – 12 Months – £37.49

Lenovo

  • Lenovo Mirage AR with Marvel Dimension of Heroes – $110.99 – use code DOHCOUPONCODE at Lenovo.com

Insta360

  • Insta360 One X – £348 (was £409.95)
  • Insta360 One – £205 (was £360)
  • Insta360 Evo – £355 (was £419.99)
  • Insta360 Nano S £150 (was £249)
  • Insta360 Pro 2 – £4,499 (was £4999)

 



via Mint VR

The HTC Vive is one of the most popular and enduring lines of PC VR headsets. Whether you’re talking about the original HTC Vive or the newer Vive Cosmos, there are a bunch of different games and accessories you can use with the Vive system. We’ve put together this list for recommendations on accessories, games, and more for HTC’s line of PC VR headsets.

[When you purchase items through links on our site, we may earn an affiliate commission from those sales.]

HTC Vive Cosmos Video

Headsets

There are a few different HTC Vive headsets.

The original HTC Vive and the HTC Vive Pro both use outside-in tracking systems, which require external sensors mounted in your play area to track your headset and controllers. The newer HTC Vive Cosmos uses an inside-out tracking system with cameras on the headset, which doesn’t require mounting any external tracking system.

The original HTC Vive headset is now discontinued. However, HTC continues to sell used version of the original Vive headset for $399.

Currently, the HTC Pro Starter Kit is on sale for $799 down from $1098 on HTC’s site. This includes the headset, two Vive Wand controllers and two external tracking sensors for mounting. Vive Pro has improved resolution and comfort over the original Vive.

The HTC Vive Cosmos (see our review) is the newest headset in the HTC line (review here), and is available to purchase for $600 on the HTC website.

HTC Vive PC VR System Specs

We’ve got a dedicated guide to help you figure out if your PC is VR ready, but for a quick glance at the raw numbers of what you should look for on your rig take a look at the FAQ on HTC’s site. You can also download and run the Vive Quick Compatability check from there as well.

Games And Apps To Buy And Install

When you first get your HTC Vive system set up, there’s a lot of options on where to start with content.

If you’re looking for something free, there are options such as Rec Room and VRChat, which are sort of social networks full of worlds to explore, games to play, and people to meet with your own customized avatar. Then over on Steam there are tons of free VR experiences and games worth trying, such as Google Earth VR, The Lab, Oculus Dreamdeck, Dear Angelica, Henry, Waltz of the Wizard, Accounting, Bigscreen, AltspaceVR, Mission: ISS, and more.

For a curated list of recommended Vive games that are paid, check our best list that we try to keep updated. As of the time of this writing, it’s missing some more recent games like A Fisherman’s Tale, Groundhog Day: Like Father Like Son, and Pistol Whip though — which you should totally play.

Accessories

HTC Vive Wireless Tracking Adapter

htc-vive-wireless-adapter-main-imageThe Vive Wireless Tracking Adapter allows you to free yourself from the tether of the cord connected to your PC, and use your Vive headset wireless.

It is available for the original HTC Vive, the Vive Pro and the Vive Cosmos, however the Cosmos will also require an additional Cosmos Comparability Kit that will be added to the cart during checkout. You can read our review of the Vive Wireless Adapter here, reviewed using the Vive Pro specifically.

The Vive Wireless Adapter is available for the HTC Vive for $248, the HTC Vive Pro for $298, and for the Vive Cosmos for $298. If you already own a Vive Wireless Adapter and want to make it compatible with a Vive Cosmos, you can also buy the Cosmos Compatibility Pack for $49 separately.

Vive Tracker

Vive Trackers 2 New

The Vive Tracker is one of HTC’s more innovative ideas for its VR system. It’s a puck-shaped peripheral you can attach to other objects in compatible apps to bring them into VR. You might, for example, stick it to a toy gun to feel like you’re shooting a real one in VR. Take note, however, that the tracker only works with the Vive and Vive Pro; the Vive Cosmos’ tracking system will not register it. Also bear in mind that only select apps will support the tracker. Your best bet is to get them from HTC directly where you’ll find them for $99 apiece.

AFAITH Charger Stand

This AFAITH charger stand provides a neat and tidy solution to store your original HTC Vive or Vive Pro headset, while also charging your HTC Vive Wands. This looks like a nice option if you’re want to store your Vive or Vive Pro on display next to some other gaming consoles, or even other VR headsets. However, it’s important to note that this stand is not comparable with the newer Vive Cosmos.

The AFATIH Charger Stand is available for $49.

Ceiling Cables

Barring the adapter above, obviously one of the biggest downsides to using a PC VR headset is that, typically, it means having a thick, restrictive wire coming off the side of your face that makes it difficult to move freely and is often a tripping hazard. If you don’t want to shill out for the Vive Wireless Adapter, you could also install a ceiling pulley system so that your cable loops up through the ceiling mount and then goes back down to your PC to get it out of the way. We haven’t used these in our own home setups, but this has great reviews and is widely recommended.

The VeeR VR Cable Management Ceiling Pulley System is available for $17 right now (usually ~$30.)

VR Cover Accessories

htc vive vr cover

VR Cover is a company that’s been around for a while and is known for making accessories designed to make headsets feel more comfortable against the face as well as improve hygiene. We have tested their Quest covers and original Rift covers in the past, but have not tried their Vive and Vive Pro covers. They also don’t offer any covers for the Cosmos yet, but the covers are worth checking out for Vive or Vive pro owners.

Microfiber Cleaning Cloths

microfiber cleaning cloths

If you’re using your headsets a lot, the lenses are going to get foggy and dirty and you’ll want some microfiber cloths to quickly clean the lenses between games and sessions.

You can buy a set of 5 microfiber cleaning cloths for $7.49.


If you have accessories you’ve found improve your experience with the HTC Vive headsets please share in the comments. 

The post HTC Vive Holiday Gift Guide: Accessories, Games, And More For HTC Headsets appeared first on UploadVR.



via Mint VR

VRFocus rounds up all titles being released across virtual reality (VR) headsets over the course of next week. In a good week for Oculus Quest users, next week will see a total of 3 VR titles from 2016 reworked for the standalone headset. Make sure to check out our accompanying video to get a preview of each title’s individual gameplay.

Glyph

Glyph – Bolverk Games

In this third-person adventure, work to direct this mechanical and spherical scarab through a series of non-linear desert settings, picking up various relics as you go. The scarab can fly small distances and must bounce off of other objects in the environment to keep going. Compete with friends online or work to beat your personal best speed.

Stardust Odyssey – Agharta Studio

In this fantasy spaceship shooter, race across 14 levels in both solo and co-op modes. Scavenge through merchant ships searching for hidden treasures and work to upgrade your ship to protect yourself from bosses, parasites and traps that surround you.

  • Supported platforms: PlayStation VR
  • Launch date: 3rd December

The Climb

The Climb – Crytek

Previously released 2016, German developer Crytek is now giving their immersive climbing experience the Quest treatment. Experience and perfect free solo climbing across four different locations. Explore caves and work the best routes and shortcuts while trying to earn over 100 achievements. Race and compete with others in multiplayer and online modes, featuring varying difficulty modes such as “Tourist Mode” for beginners in VR.

  • Supported platforms: Oculus Quest
  • Launch date: 3rd December

Waltz of the Wizard: Extended Edition – Aldin Dynamics

Revisit the magic in this new Oculus Quest version of the 2016 title, Waltz Of The Wizard. Learn what it’s like to have magical powers as you combine ingredients into a boiling cauldron to create new and extravagant creations. Dodge guards and traps that surround you, play a series of minigames and look for artefacts and Easter eggs along the way.

  • Supported platforms: Oculus Quest
  • Launch date: 5th December

Arizona Sunshine - Oculus Quest

Arizona Sunshine – Vertigo Games

In another reworking of a title from 2016, in this Oculus Quest re-release of Arizona Sunshine, you once again must fight through hordes of zombies in a desperate attempt to make contact with the last remaining signs of human life. Set in this post-apocalyptic Grand Canyon setting, you set off on a dangerous mission after hearing the faint sound of human life on your radio. Utilise over 25 weapons and make a journey across huge deserts, mines and canyons, also featuring multiplayer modes for up to 4 players.

  • Supported platforms: Oculus Quest
  • Launch date: 5th December



via Mint VR

Last Labyrinth leaves you tied up, arms and hands bound in a wheelchair, at the mercy of a young girl. Her name is Katia, and she’s your only way out of this meticulously detailed series of escape room puzzles, where her death (and subsequently, yours) is often the first key to finding a solution to each challenge.

Since you rely on Katia to make the game move forward — by both opening doors and pushing your wheelchair through them — Last Labyrinth is, in so few words, a polarizing experience. Every room introduces a new way for Katia to be killed off while you watch haplessly, moments before the same fate befalls you. The ‘polarizing’ bit is that this isn’t just something that happens at the end of an occasional cutscene; it’s a core gameplay loop. Luckily, you’re only forced to watch the death cutscene once per puzzle, before a skip option becomes available.

That said, Last Labyrinth is a difficult game to recommend to those with a weak stomach. Katia is killed in often brutal ways, both on and off-screen, and it should go without saying that this is not at all for the faint of heart.

Last Labyrinth’s explicit story is minimalistic. Katia speaks in a made-up language while shuffling you from puzzle room to eerie puzzle room as you attempt to evade death by pointing out buttons, clues, and hidden panels with a laser pointer that’s conveniently strapped to your forehead. There are a few twists and turns later on, but I won’t spoil those. Even with such a simple framework for interaction, the world design and art direction of Last Labyrinth both evoke enough bleak atmosphere and tension to compel you to remain curious about what’s behind the next grimy, time-worn door.

Just as the death sequences themselves become more intricate, as do the puzzles that tie the entire gameplay experience together. You can move through an entire playthrough in about three hours, depending on how quickly you manage to clear each room, but it’s possible to see (at least) three different endings, depending on the path you select near the middle of a given playthrough. There are also a surprising amount of unique puzzle designs here. Last Labyrinth doesn’t overuse the exact same gimmick, instead introducing an entirely new element in each room, even while repeating the same basic circulation of room layouts.

This variety isn’t always a good thing, though. Aside from a few rooms that feature red lights that turn green when you’ve done something right, there is no clearly defined vocabulary that ties each of the puzzles together. This makes the feeling of success that much greater when a puzzle ‘clicks’, but it also makes it easy to misread a room and get stuck far longer than is preferable. To add insult to injury, many puzzles require you to intentionally make the wrong choice at least once via permutation testing before you figure out that room’s gimmick, meaning that Katia’s death becomes an arbitrary part of gameplay after some time.

Pacing is another issue I have with Last Labyrinth. Not only does Katia require you to nod your head for affirmation each time you point at something with your laser pointer, she somehow manages to walk slower than a high school student before the first bell. And then she occasionally interacts with the wrong object, requiring you to shake your head for “No” before she’ll back out of the interaction. In fact, a solid third of the time spent solving puzzles in Last Labyrinth isn’t actually in scrambling to decode the solution, but rather in orchestrating Katia’s actions and lining puzzle pieces back up to reenact past progress after you’ve nixed a step and accidentally gotten her killed once again.

Comfort

Last Labyrinth uses no form of artificial turning or locomotion, as everything important is in front of you at all times. You don’t ever need to crane your head to solve a problem either, but you might need to focus on one spot for multiple seconds while waiting for Katia to catch up with your laser pointer. Additionally, Katia will frequently ask you to nod your head for affirmation before performing an action.

On that note, the controls in Last Labyrinth are definitely worth addressing. You point your laser by moving your head, and you activate it by hitting the ‘A’ button (at least with Touch controls). This format would regularly make the most sense on a VR system with a limited control scheme; the Oculus Go comes to mind here. But in retrospect, a broader control scheme and more interaction with the world would have actually taken away from the message that Last Labyrinth is attempting to convey. If not the message, that certainly would have hurt the atmosphere.

Last Labyrinth Quest

See, Last Labyrinth isn’t about accommodating for you. It’s not meant to be a fun game. And, between gratuitous death sequences and often frustrating puzzles, only rarely is it one. Instead, treading more closely alongside the “VR experience” path, it asks you to view the world through the eyes of somebody who can barely accommodate for themselves. The pretense wouldn’t feel as dire if it were presented as a point-and-click adventure, and the dramatic irony that you do presumably have a working mouth, hands, and legs is what creates the tension that drives things forward in Last Labyrinth.

Last Labyrinth manages to tell an interesting story about codependency and vulnerability by simply taking away your agency and giving it to a little girl that seeks your guidance and approval. Dark atmosphere, often frustrating but varied puzzle design, and deliberately limited controls add up to a compelling experience. Unfortunately, it’s marred by sluggish pacing and just a little too much gratuitous death.

Final Score: :star: :star: :star:  3/5 Stars | Pretty Good

Last Labyrinth Review

This review was conducted on an Oculus Quest.

Last Labyrinth runs on all major PC VR headsets, PlayStation VR, and Oculus Quest. You can now get Last Labyrinth on Steam, on the Oculus Store, and on the PlayStation Store. Last Labyrinth is currently MSRP’d at $40. Check out our Review Guidelines for more on our process.

The post Last Labyrinth Review: Claustrophobic Escape Rooming appeared first on UploadVR.



via Mint VR

A new battery pack for the Oculus Quest, the VR Power, aims to increase your play time and give you an ergonomic solution to counter balance the front-heavy weight of the Quest at the same time.

The VR Power is made by Rebuff Reality and just recently became available the preorder. The device is expected to ship in early 2020, with an “expected delivery date” of January 10, 2020.

The kit comes with one battery pack, two cable management clips, one USB-C cable with a L-shaped connector for the Quest port, some “comfort padding” and straps to secure and remove the battery pack from the back of the Quest.

vr power battery pack quest

The battery pack sits against the back of your head, in the triangle gap between the straps, as pictured above, The USB C cable then runs up the main strap, secured by the clips, and connects to the Quest with the L-shaped connector. The battery holds 10,000 mAH and Rebuff Reality claim it will provide you with 8 hours of gaming on a fully charged Quest, and 10 hours of video streaming.

Because of the rear position of the battery pack, Rebuff Reality claim it works as a counter-balance to alleviate some of the front-heavy load of the Quest – a common complaint from some users. This idea isn’t a new one – we’ve seen plenty of people online create their own counter-weights by attaching a battery pack in a similar position. However, the unique and custom-designed shape of the VR Power, alongside the straps specifically for securing the battery pack, there’s a chance that this might work a bit better than any of your own MacGyvered solutions. We haven’t tried it for ourselves, though, so no promises.

The VR Power is available to preorder on the Rebuff Reality site now, shipping in 2020.

The post New VR Power Battery Pack For Oculus Quest Provides Power And Counter Weight appeared first on UploadVR.



via Mint VR

It’s Black Friday today, and Facebook is finally putting a large number of Quest games on sale – though mostly still through bundles.

Since the release of the Oculus Quest back in May, games in its app store haven’t gone on sale. In fact, even when a game was on sale on Steam or a non-cross-buy game was on sale on the Rift store, it wasn’t on sale in the Quest store.

On Wednesday Facebook finally launched a discounted Thanksgiving Collection, but this isn’t much of a deal if you only wanted a few games from it.

But Black Friday is the day of sales, and Facebook is finally offering a range of 6 bundles, as well as 8 Quest games on sale individually.

The bundles are sorted by price, with the most expensive (Black) being $200 and the most affordable (Bronze) being $45.

All of the offers end midnight tonight in the Pacific Standard Time Zone.

Black Collection ($200) [21% Off]

The Black Collection is priced at $200, which saves $55 off the price of buying all of these games separately. It includes:

OUR TAKE: While this bundle contains some of the best games on Quest, it isn’t a great deal unless you’re already interested in almost all of them.

Platinum Collection ($150) [21% Off]

The Platinum Collection is priced at $150, which saves $40 off the price of buying all of these games separately. It includes:

OUR TAKE: This bundle is too hit and miss to justify dropping $150. It’s only a great deal if you’re interested in all of these games.

Gold Collection ($100) [23% Off]

The Gold Collection is priced at $100, which saves $30 off the price of buying all of these games separately. It includes:

OUR TAKE: Every game in this bundle is solid. We’d recommend looking into them- this could be a reasonable way to pack out your Quest library.

Silver Collection ($90) [19% Off]

The Silver Collection is priced at $90, which saves $22 off the price of buying all of these games separately. It includes:

OUR TAKE: The discount here is too small to justify the $90 price, given that a few of these games aren’t exactly must-owns.

Iron Collection ($60) [19% Off]

The Iron Collection is priced at $60, which saves $15 off the price of buying all of these games separately. It includes:

OUR TAKE: Unless you’re a huge Angry Birds fan, this is a bundle to skip.

Bronze Collection ($45) [9% Off]

The Bronze Collection is a simple 2 game bundle: SUPERHOT VR [9/10] and I Expect You To Die [8/10].

It’s priced at at $45, which saves $5 over buying these games separately.

OUR TAKE: Both of these are must-play games on Quest, and while a $5 discount isn’t enormous, we think it’s worth grabbing this bundle while it lasts!

Standalone Deals

The following apps & games are on sale outside of any bundle:

OUR TAKE: None of these discounts are significant, but if you’re a fan of the Rocky franchise you’ll want to pick up Creed while it’s on sale. And if you want to use your PC from your Quest, there’s no better way than Virtual Desktop.

The post Black Friday Brings Oculus Quest’s First True Games Sale appeared first on UploadVR.



via Mint VR

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