An update to Valveās SteamVR rolls out a number of long-awaited changes including the way the software handles audio.
Getting the right microphone and speaker settings with SteamVR ā and keeping them there ā is a recurring frustration to lots of PC VR headset owners and developers working with Valveās VR software. The SteamVR 1.8 update aims to fix that problem. After beta testing the release in recent weeks, the update is now available more broadly in the main version of the software available through Steam.
āSteamVR will now select the appropriate input and output audio devices for the active headset on startup,ā according to the release notes posted by Valve. āUpon exit, SteamVR will restore audio devices to their previous state. Further customization is accessible via SteamVR settings (including selection of alternate audio devices).ā

You can find the full release notes linked above, but the 1.8 update also includes ācontroller models and icons for HTC Vive Cosmosā that should improve the experience of using the headset with Steam.
Other changes which caught our eye in the update:
- āImproved reprojection logicā
- āAdded idle image to docked VR View when headset is in standby or otherwise not tracking.ā
- āDefault audio selection currently works for Index, Vive, Vive Pro, Rift, and Rift S. Audio for Windows Mixed Reality HMDs is managed by the Mixed Reality portal, but is compatible with this update. In the near future OpenVR HMD drivers will be able to tell SteamVR about associated audio devices for default support.ā
- āAudio input and output settings are saved per HMD type. Switching between multiple HMDs will preserve the audio settings from each HMD, and using a new HMD for the first time will default to using the appropriate audio devices for that HMD.ā
- āAudio mirroring can be directed to the Default computer device or any specific output device. When mirroring is enabled and Default is selected, sound from the VR headset will also play on whatever audio output was default when SteamVR launched.ā
- āWhen Index HMDs are used for the first time, or after an audio driver update, the volume level defaults to 40% instead of 100%.ā
- āImproved responsiveness of sound and notification accompanying a screenshotā
- āImproved laser mouse (controller and HMD) interaction with the desktop overlay.ā
- āFixed trackpad and thumbstick scrolling on many controllers.ā
- āThe Grab filter for Index Controllers can be tuned to use either proximity or force to initiate the grab and to release the grab. Both modes can be mixed, enabling bindings that require a squeeze to grab but only a light touch to maintain the grab.ā
The post SteamVR 1.8 Automatically Selects Audio, Improves Vive Cosmos Support appeared first on UploadVR.
via Mint VR