Last week’s announcement of the HP Reverb G2 headset was met with excitement from the VR community. But, while the US can already pre-order the device, HP Reverb G2 worldwide pre-orders aren’t available yet. We know when they will be, though.
During a presentation announcing the headset at the AWE 2020 event last week, the company confirmed that HP Reverb G2 worldwide pre-orders would be launching in mid-June and then continuing to roll out across July. These regions include Asia, Canada, Latin America and Europe. US pre-orders are currently available from the official website.
Later on in the session the company clarified that, although HP Reverb G2 worldwide pre-orders are coming later, shipping for the device will be global. That’s currently scheduled for launch in fall 2020. We also don’t have individual pricing for different regions just yet, but we’ll let you know when we get that information.
Reverb G2 has caught the attention of VR enthusiasts thanks to an impressive spec sheet, made possible by a collaboration with Microsoft and Valve. Like the original Reverb, the G2 boasts a 4K resolution, and inside-out tracking, but also delivers four-camera tracking, Valve Index-style audio, improved ergonomics and redesigned Windows Mixed Reality controllers. Coming in at $599, the device shows a lot of promise for the enthusiast PC VR market. HP calls it a ‘no compromise’ headset, a marketing line we discussed heavily in this week’s episode of our VR Download podcast.
Will you be laying down a pre-order for the HP Reverb G2 when they launch across the globe in a few months? Let us know in the comments below!
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Magic Leap’s CEO Rony Abovitz help found the mixed reality (MR) startup back in 2011, steering the company through massive funding rounds in a bid to make the technology the next big thing. That’s going to come to an end as he has issued a statement confirming his departure from the role.
Magic Leap launched its first product, the Magic Leap One, back in 2018, having managed to raise over $2.6 billion USD from investors over the years. But it failed to achieve the success it expected, reportedly only selling 6,000 units of its $2,300 device in the first six months.
So as the company looks to a more enterprise-focused future, Abovitz is taking a step back, revealing that Magic Leap has already begun looking for his replacement.
The full statement from Abovitz on the Magic Leap blog reads:
“As we’ve shared over the last several weeks, in order to set Magic Leap on a course for success, we have pivoted to focus on delivering a spatial computing platform for enterprise.
“We have closed significant new funding and have very positive momentum towards closing key strategic enterprise partnerships.
“As the Board and I planned the changes we made and what Magic Leap needs for this next focused phase, it became clear to us that a change in my role was a natural next step. I discussed this with the Board and we have agreed that now is the time to bring in a new CEO who can help us to commercialize our focused plan for spatial computing in enterprise. We have been actively recruiting candidates for this role and I look forward to sharing more soon.
“I have been leading Magic Leap since 2011 (starting in my garage). We have created a new field. A new medium. And together we have defined the future of computing. I am amazed at everything we have built and look forward to everything Magic Leap will create in the decades to come.
“I will remain our CEO through the transition and am in discussions with the Board with regards to how I will continue to provide strategy and vision from a Board level. I remain super excited about Magic Leap’s future and believe deeply in our team and all of their incredible talent and capabilities.”
The company recently managed to raise $350 million, stemming the tide of job losses which have been taking place this year.
Whether Magic Leap’s fortunes improve because of the funding remains to be seen. As development’s continue VRFocus will let you know.
Look sharp and get your guns at the ready; Resolution Games’ Blaston is coming to the Upload VR Showcase: Summer Edition on June 8th at 9am PT!
Announced last month, Blaston is a competitive dueling game with a VR flavor. There’s already a snazzy trailer, but we’ll be showing you the first gameplay in which players go head-to-head. Resolution Games’ credits include Acron: Attack of the Squirrels (which featured at least year’s Showcase) and Angry Birds VR, so you’ll definitely want to pay attention.
Not heard of our VR Showcases before? They’re essentially big celebrations of gaming inside headsets; we’ll be announcing new games and sharing updates on some of your most anticipated titles. You may have seen our other news today. Along with IGN, this year’s Showcase will also be streaming as part of Geoff Keighley’s Summer Game Fest! Oh, and we’ll be hosting a pre-show with yet more announcements at 8:30am PT, so get here early!
Here’s some other games you can expect from this year’s show. We’ll have yet more teases next week, so check back soon!
What else are you hoping to see at this year’s show? Let us know in the comments below!
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Yes, this is the VR Showcase you’re looking for. Bookmark this page, because the Upload VR Showcase: Summer Edition goes live at 9am PT/12pm ET/5pm BT!
Wait, what’s the Upload VR Showcase: Summer Edition? Simple – it’s a huge video dedicated to announcing new VR games and experiences as well as debuting new trailers and features for both the titles you love and the ones you can’t wait to play.
So bookmark this page, because you’ll find the Showcase right here on June 8th. Better yet, get here early; at 8:30am PT/11:30am ET/4:30pm BT we’ll be launching our pre-show. Coming to you from our Virtual Studios (where we host our weekly Download podcast), we’ll be debuting yet more reveals and discussing the year in VR so far. We’ll also be following up the Showcase with developer interviews and further coverage. More on that soon.
This year’s show is also airing on IGN and Geoff Keighley’s Summer Game Fest! We’re super excited about these partnerships bringing the VR goodness to yet more people.
But what can you expect? We’ve already been teasing a few reveals for this year’s show. We’ll have new game announcements from some of VR’s biggest studios, like Fast Travel Games. Plus there’s updates on some of the best titles to release in the past few years, like Pistol Whip. Oh, and we’ll be getting fresh looks at some of the most anticipated titles on the horizon, like Low-Fi. Overall we’ll be showing over 20 games and experiences, so there’s bound to be something to your taste.
So, just to recap: bookmark this page because at 8:40am PT/11:40am ET/4:40pm BT we run our pre-show, counting down to the main event at 9am PT/12pm ET/5pm BT! What are you looking forward to seeing this year? Let us know in the comments below!
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We’re now just over a week away from the 2020 Upload VR Showcase: Summer Edition on June 8th! Today, we can finally share a few more details about the big show.
Earlier this month we announced that this year’s showcase would be live both on our own platform and as part of IGN’s Summer of Gaming event. Today, we’re also announcing a partnership with Geoff Keighley’s Summer Game Fest! You’ll be able to find us on the event’s website.
What’s more, we can now confirm the show will be streaming at 9am PT/12pm ET/5pm BT! But before that, you won’t want to miss our pre-show! We’ll have yet more reveals as we count down to the main event, coming to you from our Virtual Studio at 8:30am PT/11:30am ET/4:30pm BT. We’ll be on-hand to talk over the news and reflect on the year in VR so far.
Oh, and we have the official URL for the show. Bookmark this page.
But wait, there’s yet more! After the show’s over, we’ll be bringing you extended coverage of our reveals, with interviews with Showcase developers inside our Virtual Studio. If you want to learn more about some of the show’s biggest announcements, you’ll want to stay tuned.
In case you haven’t seen, here are some of the reveals we’ve got lined up for you this time around.
So, be here bright and early at 8:30am PT on June 8th to get the full Upload VR Showcase: Summer Edition experience! It’s going to be a blast.
The post Summer Game Fest To Stream Upload VR Showcase At 9am, June 8 appeared first on UploadVR.
Creepy sci-fi horror, The Persistence, jumped from PSVR to PC VR this month (alongside traditional consoles and PCs), but it sounds like there could be new content on the way too.
Graeme Ankers, co-founder at The Persistence developer Firesprite, suggested as much speaking to Wccftech this month. Asked if the game could get DLC, he replied: “We’ve got a big list of stuff we’re always keen to be working on and we’re constantly looking at. We definitely have plans for that going forward. Also, we’re looking at what else we do with the game itself and the universe we’ve created.”
Ankers later added: “The Persistence is our first owned IP and our chance to really, really show what we can do to everybody in the world.”
From the sounds of it, then, there could be much more from The Persistence on the way. We definitely agree that the terror Firesprite created, in which players try to survive as they sneak through a procedurally generated ship overrun with monsters, could be fleshed out. Of course, there’s no guarantee that any new games in the Persistence universe would still support VR but, at the very least, we’d hope additional DLC would be available to VR owners too.
“The Persistence offers something fresh and engaging by mixing different genres that we don’t often see melded together so well,” we said of the game in our 8/10 review. “On a moment-to-moment basis, the horrors lurking around every corner keep you on your toes and the give-and-take aspect of its roguelike nature ensures that no two runs are ever quite the same. “
The post New Persistence Games/DLC Could Be On The Way appeared first on UploadVR.
PlayStation fans have been eagerly awaiting more news about the upcoming PlayStation 5 (PS5) with Sony Interactive Entertainment (SIE) remaining relatively tight-lipped in comparison to its Xbox rival. Next week however it’s the turn of the content to make an appearance with a PlayStation ‘Future of Gaming’ event being held.
Taking place at 9pm BST (1pm PST) on Thursday 4th June via Twitch and YouTube, SIE’s President & CEO Jim Ryan confirmed via PlayStation Blog that this would be a videogame focused event: “I’m excited to share that we will soon give you a first look at the games you’ll be playing after PlayStation 5 launches this holiday. The games coming to PS5 represent the best in the industry from innovative studios that span the globe.”
With the showcase said to run for just over an hour that’s plenty of time to announce plenty of next-generation titles for PlayStation 5. The question is, will it include any new PlayStation VR content, highlighting SIE’s continued support of the platform. As PlayStation VR has already been confirmed to support the upcoming console it would be good to see a least one new project getting the VR treatment.
Of course, what everyone is really waiting for is the unveiling of the PlayStation 5 hardware itself. SIE has already revealed the new DualSense controller back in April and in March Lead System Architect Mark Cerny held a ‘deep dive’ into console’s system architecture. The design announcement will be kept for last, most likely in conjunction with the price and release date.
It also remains to be seen how badly production of PlayStation 5 will be affected by the current coronavirus pandemic, and whether SIE will be able to keep up with orders during the crucial Holiday 2020 sales window.
As for now, why not head over to XR Games and see if the studio has any free copies left of The Angry Birds Movie 2: VR Under Pressure for PlayStation VR. Or there’s always SIE’s Days of Play event with a variety of hardware and software deals to make use of.
VRFocus will continue its coverage of the latest PlayStation 5 and PlayStation VR news, reporting back with further announcements.
The news you’ve been waiting for is here; the very first PS5 showcase takes place on June 4th.
Sony just confirmed as much on the PlayStation Blog. A digital showcase (like ours!) will be going live at 1pm PT on June 4th. That’s just a day after the initial reports that suggested the event would be on June 3rd.
Jim Ryan, President & CEO, Sony Interactive Entertainment, clarified that the event will be focused on “the games you’ll be playing after PlayStation 5 launches this holiday season.”
Expect a lot of information; the showcase will run for over an hour. “A lack of physical events has given us an amazing opportunity to think differently and bring you on this journey with us, and hopefully, closer than ever before. This is part of our series of PS5 updates and, rest assured, after next week’s showcase, we will still have much to share with you.”
PS5 is confirmed to be supporting the original PSVR headset and features backwards compatibility with the ‘majority’ of PS4 titles. We also know Sony is prototyping a potential successor to the device to run on PS5. But don’t expect any PSVR 2 announcements in next week’s showcase; Sony says the headset isn’t likely to launch this year. You can catch up with everything we know about PSVR 2 right here.
Still, it’ll be an exciting first glimpse at the console that will be powering a new generation of VR. We’ll be tuning in for sure. What do you want to see?
The post Confirmed: First PS5 Showcase Coming On June 4th appeared first on UploadVR.
Yesterday saw HP make a definitive step towards entering the virtual reality (VR) gaming space by announcing the Reverb G2, a headset made in collaboration with Valve and Microsoft. Based on the Windows Mixed Reality (WMR) platform the specifications promise what could be one of the best pieces of consumer VR hardware so below you’ll find a side-by-side comparison with all the other contenders.
Unlike the previous HP Reverb, the 2020 edition won’t be purely aimed at the enterprise market – an area some companies have steered towards to remain viable. This time consumers will get a look in, with a headset priced at $599 USD, offering an easy setup thanks to inside-out tracking and possibly class leading visuals.
The HP Reverb G2 will offer 2160 x 2160 per eye resolution while the Valve Index’s 1600 x 1440 seems a little lacklustre by comparison. The lenses on HP’s headset have been designed by Valve as well as the off-ear speakers to provide the spatial audio.
At that price the HP Reverb G2 sits between the Oculus Rift S at $399 and Valve Index’s full kit at $999, making it a very tempting solution for those looking at Valve’s headset who would like to save $400 to spend on videogames and not have to worry about base station placement. Whether the extra $200 over the Oculus Rift S is worth it is another matter. Once VRFocus has got its hands on the HP Reverb G2 you’ll know.
From the looks of it the HP Reverb G2 shapes up very nicely and could well become a Windows Mixed Reality headset to own. The platform has struggled since its launch in 2017, the headsets were cheaper than rivals whilst providing early inside-out tracking. But they never took off, VR was still finding its feet and the sudden influx of six devices didn’t make things simple for consumers.
HP has persevered and now looks to be on the right track. Even the ugly WMR controllers have had a makeover and actually look like they could be comfortable.
A worldwide launch of the HP Reverb G2 is expected to take place in the Autumn, with pre-orders going live in the coming weeks/months. VRFocus will continue its coverage of HP’s new Reverb G2, reporting back with the latest updates.
We’ve got table tennis, we just got golf, and now Oculus Quest is getting another sport that makes perfect sense for the platform – bowling.
Premium Bowling has appeared in the Coming Soon section of the Oculus Store. Developed by Sadetta, the game lets you hit the lanes in VR. There’s no date for the Quest release just yet, but you can check the game out in the trailer below.
It looks like it comes with the expected bells and whistles; alongside solo-play, there are multiplayer modes including both local and online options. Given we’re currently in the midst of the COVID-19 pandemic, I’m sure some will relish the chance to spend a Saturday night passing a headset round in a bowling match. Leaderboards and ball customization options also feature.
The game’s been in full release on Steam for PC VR headsets since October 2019, where it’s racked up a ‘Very Positive’ rating based on 120 user reviews. Better yet, Sadetta, has been pretty consistent with updates since launch, so it looks like this one will be well-supported.
All that said we haven’t yet given the game a go for ourselves yet so we can’t speak to its quality. Like we said, bowling makes great sense in VR as opposed to more mobile sports like football, though without replicating the weight of a ball it’s tough to know how throwing it down the lane will really feel. We’ll look to bring you more impressions as we get closer to the launch of Premium Bowling on Oculus Quest.
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One of the biggest challenges facing indie developers isn’t just creating a videogame but getting it published to hopefully make some money. This week Arizona Sunshine creator Vertigo Games has announced it’ll publish Little Chicken Game Company’s Traffic Jams later this year.
A tongue-in-cheek experience set in a world where all the traffic lights have stopped working, it’s up to you to stop all hell breaking loose and keep vehicles and pedestrians moving in the right direction.
While the jobs start out small, ensuring people cross the road safely and making sure drivers don’t get road rage by keeping the traffic flowing, events soon take a far more disastrous turn. You’ll have to deal with (un)natural disasters like the occasional meteorite, monsters and of course rude pedestrians and impatient drivers.
“VR is successfully carving out its place in the living room and we immediately saw the potential of Traffic Jams to excite both new and experienced VR players there,” said Richard Stitselaar, Managing Director at Vertigo Games in a statement. “Its playful art style and fun characters combined with easy to pick-up, hard to master gameplay makes it appealing and accessible to a wide audience in a genre that has not yet seen its fill. We’re thrilled to combine our forces with old friends at Little Chicken and help them bring this gem to VR players worldwide.”
“In Vertigo Games we found the ideal partner and publisher for Traffic Jams,” said Yannis Bolman, CEO at Little Chicken Game Company. “Not only do they provide a wealth of information about the world of VR games through their experience in this field, in Vertigo Games we found like-minded souls that enjoy creativity and crazy ideas to make the most of this unique medium we call VR. Next to this synergy we’ve known the people at Vertigo for many years, and it’s been an absolute pleasure to work with them and combine our powers through Traffic Jams.“
This isn’t the first VR title from Little Chicken Game Company as the studio previously released Track Lab in 2018 for PlayStation VR. A mixed music creation and puzzle-solving videogame, VRFocus noted in its review: “Its definitely worth your time if you are interested in music or puzzle games.”
Vertigo Games and Little Chicken Game Company plan to launch Traffic Jams later this year for all major headsets.