Half-Life: Alyx, Valveās flagship VR title, came out a time when much of the world was shutting down due to the COVID-19 pandemic. Unlike many other games, though, Alyxās ship date wasnāt impacted. However, a new interview reveals that the Alyx development team only got everything done just in time before they transitioned to working from home.
In an interview recorded back in April, as part of the Game Makerās Notebook podcast, Robin Walker from the Half-Life: Alyx team at Valve talked about how COVID-19 almost had a āscaryā effect on Alyxās March 23rd ship date. Although the game did end up coming out as scheduled, Walker notes that this was mainly because the team coincidentally shifted from content production to final tweaks and touches a week before stay-at-home orders started to come into effect.
Hereās the full quote:
āWe [at Valve] have always tried to be flexible with how people want to workā¦ and working from home, or at work, is an obvious extension of that. And today, so much of what we do is in the cloud and all that sort of jazz, so itās not a huge deal.
Obviously thereās parts of the projectā¦ you know, on the Alyx team, the week we started working from home we realized if we had had to start working from home one week, maybe two weeks, earlier it would have had a really scary effect on our ship date.
Because we just happened to coincide our content lockdown (when we said āalright weāre done making anything, now letās just fix what we have and shipā), if I remember right, just about a week or two before stay at home orders came.
Actually I guess the stay at home orders actually came a little later. It was a week or two before [that] at Valve people started to say āyou know, Iām not comfortable coming to work.ā There were a fair few people who started doing that before the actual stay at home orders came about.ā
It seems like fans got very lucky that Half-Life: Alyx was scheduled for release on March 23 and not a couple of weeks later.
If you want to hear more about how Valve adapted to working from home and insights into the development of Half-Life: Alyx, you can check out the full interview between Robin Walker and Ted Price, the CEO and Founder of Insomniac Games, on the the Game Makerās Notebook podcast.
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via Mint VR