vTime, one of the longest running social networks for virtual reality (VR) head-mounted displays (HMDs) has announced a new partnership with audio specialist DTS to bring enhanced audio to the service with the aim of improving users immersion.
Heading to CES 2018 next week to showcase what the two companies have been developing, the custom technology was created by DTS for vTime to provide the best-sounding, immersive, 3D audio for gaming, augmented reality (AR), VR and mixed reality (MR). The collaboration will bring interactive audio to vTime’s global community – across both mobile and PC – improving VR communications.
DTS’ custom audio technology will put the listener at the center of the soundscape, creating a virtualized surround experience over headphones using a combination of localised, spatial and head-tracked audio. vTime’s library of destinations will enjoy features such as spatial descriptors, proximity effects for heightened social presence, and laser-focused directional sound. The company also ensured devices worldwide are already optimised for this technology for easy integration.
The new technology represents the latest generation of DTS audio solutions, which now supports direct game engine integration. So developers can create content using existing industry standard tools with no change to their current workflow.
Alongside the DTS announcement vTime has revealed it’ll be reintroducing vCast in the early part of this year. vCast first arrived during December 2016 in conjunction with iPhone support. The feature enabled users to create, broadcast, record and publish their own content across the whole network. So they could experience chat shows, podcasts, panels and more both live and on-demand.
Recently Jaunt announced its new white label distribution solution, the Jaunt XR platform, of which vTime is one of the first customers.
vTime currently supports Windows Mixed Reality, Samsung Gear VR, Oculus Rift, and iOS and Android for Google Cardboard. For further updates from the growing social network keep reading VRFocus.
via Mint VR