After spending many years in development and testing in early access, game creation tool Modbox is finally launching for VR and desktop PCs on September 9.
This year, there’s been a recurring trend in VR apps recently that allow you to take control and create your own fun and games. We saw it first with Dreams receiving PSVR support, and then again just a few days ago with details on the upcoming Facebook Horizon beta. Modbox is a similar release that provides the same make-your-own-fun concept, but perhaps with more depth and complexity than other tools we’ve tried so far.
Developed by Alientrap Games, Modbox is a VR game creation sandbox, but the biggest point of difference here is that it supports online live collaboration multiplayer — while one person is actively playing the game, another can be manipulating and adding to the world around them in real time. The possibilities are endless, and if you take a look at the video embedded in the tweet below, you’ll see that the creation tools are amazingly in-depth.
After many years in dev we're releasing our multiplayer game creation sandbox Modbox September 9th on Steam!
– Create games on Desktop + VR. Online/local multiplayer
– AR version out now on MagicLeap
Wishlist on Steam: https://t.co/dBOX1xJovE pic.twitter.com/BT0JuOo9ZS— Lee Vermeulen (@Alientrap) August 27, 2020
We first tried Modbox back on the HTC Vive in 2016, but back then it was a VR-only app. A lot has changed — now the game lets you not only create single player, multiplayer, and co-op games but also switch easily between the VR and desktop apps as you do so. There’s even support for AR devices, if you have one. Most importantly, everything is synced in real time with multiple users — if you change something, it changes for everyone else instantly as well.
Multiple creators can be editing a level while another person plays through it, all at the same time. While Dreams and Horizon offer similar styles of creation tools, Modbox’s multiplayer capabilities — both for creation and playing, or both at the same time — are what sets it apart. You can even create games using local multiplayer via splitscreen, or with one player using a desktop PC and the other in VR.
Creations can be shared via Steam Workshop or on Mod.io, and there are varying levels to the complexity of the creation tools. You can shape entire environments in a similar manner to Dreams, use prefabricated models or even go deeper with the in-game scripting system, as seen in this trailer. The game will support a C# Compiler mod soon as well, so you can create your own code to implement in creations.
There’s a truly huge amount of content on offer — just take a look at the Modbox documentation site to see all the different ways to create and play your own games. The release is being dubbed as Modbox 2.0 now that it’s out of early access, and will be available for free for those who owned the previous early access version.
Modbox launches for PC and PC VR through Steam on September 9.
Oculus Quest developer Gerald McAlister has found evidence that an ‘Infinite Office’ feature might be coming to the Oculus Quest, including a ‘passthrough keyboard’ and ‘guardian couch’ capability.
As reported last month, McAlister found files indicating that the Quest may soon let you mark you couch as part of your guardian, and have it represented in VR with a virtual 3D model. This would allow you to use and sit down on the couch while in VR without having to take off your headset or look through the nose gap to check where it is.
In the newest v20 update of the Quest system software, McAlister found a new tutorial video file that shows a user tracing along the edge of their couch seating area, in a similar manner to how users set up their Guardian boundary. You can watch the video embedded in the tweet below, which suggests that the feature might not be far off release.
New video of the couch guardian setup. Very intrigued how this will work with everything. Notice it specifically traces along the edge of where you sit, not the entire couch length. pic.twitter.com/M5DFcr0QE2
— Gerald McAlister (@gemisisDev) August 26, 2020
A 3D model of a whiteboard, similar in style to the one of the couch, was also found by McAlister in the v20 update, suggesting that some sort of whiteboard support via passthrough might also be on the horizon.
Finally, the “Passthrough Portal” feature from last month seems to now be called “Passthrough Keyboard.” Users may soon be able to sit at their desk and work in VR, using a keyboard that’s brought into the virtual setting by displaying the image from the Quest’s passthrough cameras, alongside Bluetooth connectivity. A keyboard tracking APK suggests that some of these features would be available to more than just the system apps too.
Looks like Passthrough Portal is now Passthrough Keyboard! Looks like a full remote work solution is coming to Quest natively through the OS? 😀 pic.twitter.com/rpBIxHt6PE
— Gerald McAlister (@gemisisDev) August 26, 2020
There’s indications that this is all part of an “Infinite Office” feature set currently being tested internally at Facebook already, which would potentially allow the Quest to essentially become a mixed reality virtual workspace. Some hints suggest this could be bolstered by a new “HD Passthrough” upgrade as well.
It’s unclear if any of this features will actually see the light of day, whether they are intended for the current Quest, or potentially just the upcoming new Quest model. With Facebook Connect just around the corner, it’s possible we’ll learn more very soon.
Wraith: The Oblivion – Afterlife got a creepy new trailer this week. We sat down with Fast Travel Games’ Erik Odeldahl to unearth the secrets that lie within.
Wraith is a VR horror game set in the World of Darkness universe. Players take control of a Wraith in the grim confines of Barclay Mansion and set about investigating a gruesome mystery. Odeldahl shared six crucial insights into the game to give you an idea of what to expect.
Yesterday’s trailer came with the reveal of some of the player’s powers, like the ability to walk through walls and manipulate objects from afar. But you won’t have access to all these powers when you first boot up Wraith.
“The powers are all unlocked through progression in the game,” Odeldahl revealed. “They are tied to our protagonist’s insights and growth, the gradual discovery of his role in the story and in the mansion. All powers open up new avenues for you to explore, both in terms of environments and systems. In the beginning, you will take your first steps as a Wraith after having died for a reason you will find out while playing the game, with almost no powers at all.
“Finding the right balance between giving the player more options, and not making them too powerful is… well, a balance. Besides the Wraith powers, there are also other things you find in the game that give you even more options, but we’re not talking about those just yet!”
Like many great horror games, combat is not a focus in Wraith. Fast Travel wants you feeling vulnerable and in danger every time you dare to open a door in the mansion.
“The player will find ways to defend themselves in some ways, but this is not a game where you can “win” against your enemies,” Odeldahl revealed. “They are always stronger and more dangerous than you. Using caution and elements in the environment, and sometimes plain out hide, are all important actions to make sure the Spectres do not see you, and to be able to progress deeper into the mansion.”
You’ll have to rely on your wits and powers if you want to survive, then. Wraith’s powers won’t just be for progression in puzzles and environments, but can also come in handy for survival.
“The enemies in the game are Spectres, spirits of the dead that have lost all touch with their humanity,” Odeldahl explained. “They do rely on vision, but also hearing, so making sure you don’t make too much noise is very important. But maybe you can use that against them somehow? Once you unlock the ability to make yourself insubstantial you can definitely use that to escape them. The problem is that they might also have that power…”
Yesterday’s trailer showed ghostly projects that help flesh out the events that piece together the game’s main story. It’s one of the main ways Wraith will reveal its plot, but not the only means. You won’t be entirely alone in this horror experience – you’ll have a voice to help guide you along the way.
“The other main element that helps deliver the plot, is the protagonist’s own dark subconscious called the Shadow. The Shadow functions as the companion throughout the experience, it will talk to you and sometimes help push you towards different objectives or understand certain circumstances. But that’s not saying the Shadow should be trusted all the time…”
When you hear a game is set in a mansion, you immediately think back to classics like Resident Evil and assume you’ll know what to expect. But leave your preconceptions at the door of Barclay Mansion as there is far more than meets the eye.
“First I want to say that the Barclay Mansion is far from the classical gothic mansion that we often see in horror games!” Odeldahl reasoned. “Instead, it is a modern building filled with Hollywood decadence and occult research… As for the size, it’s pretty big! Exploring its many different rooms and floors is an integral part of the main experience so we do not want to give too much away, but there is indeed a light Metroidvania element in the game that lets the player access areas previously inaccessible, once certain Wraith powers have been acquired. We are also adding quite a lot of background story to the different characters and the Spectres, that might not be required to unravel in order to just complete the game… but that will give the player a better understanding of the story and the mystery.”
Odeldahl makes clear that the scares will dig in deep under your skin – no cheap thrills here.
“Well, I want to make one thing clear: Afterlife will be scary. Very scary. We even have trouble finishing our own playtest sessions sometimes! That said, we are not going for an experience filled with cheap jump scares – instead, we are aiming more towards tension and
suspense, the “under-your-skin” kind of horror, which is what Wraith: The Oblivion is all about. The player WILL, of course, be shocked at times, but the horror elements really go into all parts of the game.
“Being a Wraith does not mean you have the advantage against the threats inside the mansion however. On the contrary – you need to use both stealth and elements in the environment to proceed in the game. Of course, this is a game primarily made for horror game fans but there is also a heavy focus on making the gameplay fun and the narrative interesting, so I think Afterlife will feel extremely rewarding also for players who simply enjoy a strong story with interesting characters and who love to explore an interconnected and unique mansion.”
Wraith, if you didn’t know, is set in the World of Darkness universe, first envisioned for tabletop gaming. But the series has crossed over with videogame before, including the Vampire: Masquerade series. Die-hard World of Darkness fans can expect some nods to the wider lore here.
Says Odeldahl: “This is something we are not quite ready to talk about just yet, but let’s put it like this: If you intend to fully explore every nook and cranny of the Barclay Mansion, there might just be an easter egg or two that fans of World of Darkness find interesting…”
Wraith: The Oblivion – Afterlife hits Quest, PC VR and PSVR in early 2021.
Peter Hirschmann, Game Director at Respawn Entertainment, says the upcoming Medal of Honor: Above and Beyond features multiplayer modes “you can only do in VR”.
Above and Beyond, which revealed a new trailer yesterday, is of course a VR exclusive. By modes you can only “do” in VR, then, Hirschmann likely means gameplay styles that would only be possible on the new platform.
“The thing about VR is — I’ve spent so […] much of my career trying to map human movements to a controller and just figuring out, like, making movement feel good.” Hirschmann explained during an interview on yesterday’s Gamescom Opening Night Live event. “And one of the hardest ones is leaning. And, in VR, you know how you duck? You just duck. And how you lean in VR? You just lean. And so the ability to lean around the corner, just peek around the corner is just — it heightens the tension so much. It makes it feel all the more real.”
“You put that into a multiplayer experience, it just raises that to a whole other level,” the developer continued. “So we are shipping — in addition to the campaign — we are shipping a full suite of VR modes, including a few that you can only do in VR, and we’re really excited about people playing those.”
Yesterday’s trailer featured new footage for the single-player campaign, but Respawn still hasn’t shared much about multiplayer. We’ll definitely be curious to see what the developer means by modes that can only be done in VR. Will you be playing the Medal of Honor VR multiplayer modes later this year? Let us know in the comments below!
A new mobile The Witcher AR game called Monster Slayer developed by Spokko, part of the CD Projekt Red family, will bring the monsters of the dark fantasy universe to your neighborhood using Pokemon Go-style gameplay.
Since the runaway success of Pokemon Go, there’s been an absolute plethora of similar games aiming to emulate that success. There was a The Walking Dead location-based AR game, Harry Potter: Wizards Unite from the same studio, then Minecraft Earth and now… The Witcher: Monster Slayer.
That’s right, you’ll soon be able to get your Geralt on and go out hunting for monsters in the streets around you house, catching them using an AR interface that places creatures in your surroundings using a live feed from your phone’s camera.
While the trailer, embedded below, shows a young man playing the game in a beautiful eastern European-looking forest, it’s not likely everyone will have such an apt setting to play the game in. I’m personally looking forward to catching some monsters from the Witcher in a dirty city alleyway.
Spokko says that “preparation is key” if you want to defeat the enemies in Monster Slayer, perhaps hinting at more depth in the mechanics of this title than others in the genre. You’ll have to use potions, oils, bombs, and bait if you want to succeed, just like in the mainline Witcher games.
The game announcement comes at a strange time — while Pokemon Go remains popular, none of the more recent games that followed it seem to have had the same success. Plus, for many people around the world, walking around their neighborhood is not a great idea, or even not allowed, at the moment due to the pandemic. That being said, a release date for the game hasn’t been announced, so that could be less of a concern in the future.
Will you be trying out The Witcher: Monster Slayer? Let us know in the comments.
Baobab Studios announced some massive additions to a now star-studded, all-female cast for their next VR project, Baba Yaga.
Kate Winslet, Jennifer Hudson, and Glenn Close will join Daisy Ridley in the upcoming immersive VR movie set to premiere next month at the 2020 Venice International Film Festival. Hudson is also an executive producer on the film.
These three new additions make Baba Yaga one of Baobab’s most high-profile projects yet. Other Hollywood celebrities have appeared in the studio’s work in the past, such as Ali Wong in Bonfire, but to see four major actresses all appear in an immersive VR film together is pretty unprecedented, especially with Hudson in the producer role as well.
Daisy Ridley will play the viewer’s sister, Magda. When their mother, the Chief (played by Close) falls deathly ill, the two of them will have to work together and enter the forbidden forest (played by Hudson) to seek a cure from Baba Yaga (played by Winslet).
“Baba Yaga is a beautiful work of animation and I was honored to be an executive producer alongside my talented collaborators at Baobab Studios,” said Hudson in a prepared statement. “While the story is rooted in classic folklore, we were inspired to bring it into modern light by focusing on environmental themes and strong female characters, themes the world needs to explore now more than ever. It was my pleasure to be part of the strong female cast alongside Daisy, Kate, and Glenn.”
The immersive VR animation was created during the pandemic, a feat which the film’s director and Baobab co-founder Eric Darnell called “especially challenging”. While the film is set to debut at the Venice Film Festival in a matter of weeks, it will also be available exclusively on Oculus Quest later this year.
Good news! A Falcon Age Oculus Quest release is right around the corner; the VR adventure goes standalone next week.
The developer announced the news on Twitter along with a trailer you can see below. Falcon Age first released on PS4 with optional support for PSVR last year before heading on to PC with the same similar options. The Quest will be the first VR-dedicated platform the game launches on, then.
Falcon Age coming to Oculus Quest on September 3rd! #falconage pic.twitter.com/isNip79utk
— Falcon Age out on Quest September 3rd (@OuterloopGames) August 28, 2020
In Falcon Age, you play as a young girl that befriends a falcon, teaming up to fight back against an evil corporate army of robots that has taken your planet hostage. You explore the world, liberating bases and caring for your feathered friend as you go.
We thought the PSVR version of the game was very memorable, though some technical shortcomings clipped its wings somewhat.
“Falcon Age nurtures a soft spot inside of you, one big enough to overlook many of its technical shortcomings,” we said in our 7/10 review (yes we used to review things out of 10). “It’s a sentimental game, one that knows VR’s ability to build relationships is as compelling as and additive to any other feature. It never fully capitalizes on that connection in the way you might expect, but it’s a spark of companionship to be cherished all the same. That’s something the industry could use a little more of.”
Still, you can dress up your falcon with cosmetics, so can you really complain?
Will you be picking up the Falcon Age Oculus Quest release? Let us know in the comments below!
Pre-orders for Hitman 3, the final installment in the World of Assasination trilogy, are now available. Hitman 3 is set to launch on January 20, 2021.
Hitman 3 is IOI Interactive’s final game in the revamped Hitman series, and this one will launch on PS5, PS4, Xbox Series X, Xbox One, Stadia, and PC (via the Epic Games Store). As previously announced, Hitman 3 will support PSVR, bringing Agent 47 into virtual reality for the first time.
We’ve also confirmed that, even though it’s launching after the PS5, it will still also support PSVR on PS4. Additionally, we know that the PS5 will eventually support current generation PSVR hardware, but it’s not clear when or which VR games.
There’s also a free next-generation upgrade scheme in place for Hitman 3. While the PlayStation 5 will have launched by January, if you haven’t upgraded consoles yet by then, don’t worry. You can still buy a digital copy of Hitman 3 on PS4 and you’ll receive access to the PS5 version of the game for free if/when you choose to jump to the next generation.
There’s two versions of the game available for pre-order — the regular and the deluxe edition. The latter includes a few extra cosmetic suits and items, pictured above, plus a digital art book and soundtrack, director commentary mission introductions, and “deluxe escalation missions”. In previous Hitman games, the escalation missions are reworked levels that use existing maps with different, harder, or more varied objectives compared to the original campaign.
In Hitman 2, the Gold and Silver editions gave you access to post-launch campaign content — the bank level, set in New York, and the Haven Island level, set in the Maldives. Given there’s no mention of post-launch campaign content for Hitman’s 3 deluxe edition, it might be that all the campaign content is scheduled to release at launch on January 21, with no campaign levels releasing as paid DLC post-launch this time. We don’t know that for sure though.
Pre-ordering either edition of the game also gives you access to the Trinity Pack — 3 sets of cosmetics that each include white, red, and black versions of Agent 47’s suit, gun and briefcase.
So far, we know that Hitman 3 will feature a level in Dubai and a level in Dartmoor, England. I’m personally still holding out for an airport-themed level — fingers crossed.
If you want to check out the existing series before jumping into Hitman 3 in PSVR, the first game in the rebooted franchise is available for free on the Epic Games Store this month for PC. Alternatively, the levels from the Hitman and Hitman 2 campaign will be playable on PSVR, so you can hold off and play the entire thing in VR come January if you’d prefer — just don’t hold out for PC VR support anytime soon.
Back in 2016, Alientrap released Modbox, a physics sandbox allowing you to create your own mini-games. Previously available through Steam, the studio will soon be relaunching Modbox with a whole new suite of tools and improvements for creators to play with.
Unlike creative tools such as Tilt Brush or Quill, Modbox is all about making videogames, whether that a little solo adventure or a multiplayer shooter. Now dubbed Modbox v2.0, for the first time it’ll feature both VR and desktop editing modes, so you can switch between depending on what you prefer.
“We’ve spent years on development on the visual scripting system in the game – and allowing online/local Desktop/VR/AR players all to edit and play together in real-time,” said Alientrap in an email to VRFocus.
Modbox allows for up to 4 local players in split-screen to edit and play with a VR player, with tools designed to be used in and out of VR. Creators will have access to full physics-based VR locomotion, realistic destruction and dynamic environments, prefabs to create reusable parts and an assets import function to bring in 3D models, humanoid models, textures and sounds. There’s also a ModboxSDK Unity package so you can create Modbox mods in the Unity Editor.
Modbox v2.0 is due for launch on 9th September 2020 supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. The initial launch will be a paid version with a free edition arriving by the end of the year. It’ll be a free update for all Modbox 1.0 owners. If you happen to own mixed reality headset Magic Leap there’s a free version of Modbox available.
For further updates on Modbox as new features are rolled out, keep reading VRFocus.
This past week offered an exciting collection of virtual reality (VR) titles to end the month and next week’s selection also looks promising. Here are five new videogames due to arrive next week to look out for.
This paintball inspired arena shooter hit the Viveport platform back in July and now its the turn of Steam. Providing solo and team-based modes with up to 5-players per side, Snapshot VR is fast and frantic with teams having an average of only 45 seconds to win. Plus there’s a map editor for community content creation.
Another VR multiplayer from the team behind Acron: Attack of the Squirrels, this time Resolution Games has created a fantasy sandwich shop where up to 4 players have to build a perfect lunch for hungry cats, mice, werewolves and other hungry creatures. A solo mode is also provided to help you learn the ropes.
Rayark Games ported its classic musical title Deemo into VR last year for PlayStation VR as DEEMO -Reborn-. Expanded with new elements and an extended story, you play a young girl who finds herself in a mysterious castle where a strange character called Deemo plays the piano. Whenever Deemo plays a tree grows larger and larger, providing the girl with a way home. So you need to explore the castle and find music for Deemo to play.
A parkour-inspired action title, Stride will be launching into early access next week, with several gameplay modes planned. The first is Endless Mode where you can jump gaps, wall run, slide under obstacles and shoot opponents in a never-ending, procedurally generated level. Further modes will then be added for free.
Another early access launch, Hoops Madness offers single-player and multiplayer basketball modes. From VRstudios, a developer which tends to make more location-based entertainment (LBE), there will be six modes to compete against other players in, all designed to be fast and energetic.
Medal of Honor: Above and Beyond is an upcoming VR first-person shooter in development exclusively for the Oculus Rift platform from Respawn Entertainment, the creators of Titanfall and Apex Legends. But if you saw the latest trailer shown during the Gamescom Opening Night Live showcase, you might think it’s coming to Oculus Quest as well.
Admittedly, you’d be forgiven for thinking that because this newest trailer shows an image of an Oculus Quest at the end just before mentioning this in small print at the bottom:
“Compatible PC required. Link cable required for Oculus Quest.”
Honestly if you blink more than once you’re liable to miss it, but if you look really closely you can notice a cord draped behind the Quest there too. Naturally, Medal of Honor: Above and Beyond is compatible with Oculus Quest via Link when plugged into a VR-ready PC because, well, everything is. You still need the PC and Rift store to access the game, it’s not a new platform.
Other than the arguably misleading end to the trailer, it’s actually quite fantastic. There’s a less campy tone to it all when compared to the original announcement, visuals seem more polished and sharp, and I notice a bit more emphasis on blood spatter from gunshots, which makes sense, this is World War II after all. Still a bit surprising given past comments on violence from the developers.
We didn’t really learn anything new about the game other than getting a feel for its cinematic nature. The team at Respawn, some of which have worked on past Medal of Honor titles, seems to be tapping into the roots of the franchise by aiming for a more immersive movie-like experience over the gritty, grounded take that most modern military shooters go for these days.
For more details on Medal of Honor: Above and Beyond make sure and check out our past coverage on the game such as this detailed hands-on impressions from a year ago. There are still no details on the multiplayer offerings at all, but Facebook and EA have confirmed that more details on Medal of Honor are coming soon at Facebook Connect next month.
Medal of Honor: Above and Beyond is still slated for this holiday season as an Oculus Rift platform exclusive. Stay tuned to UploadVR for more information as it’s available and in the meantime let us know what you think down in the comments below!
We just got a first look at new Star Wars: Squadrons VR gameplay, courtesy of a new trailer.
The trailer, which debuted at the Gamescom Opening Night Live event, was primarily concerned with the game’s single-player campaign. Squadrons features full VR support both in multiplayer and the campaign, however, and we got two shots of the latter mode in VR.
The first gave us a sweep of a cockpit view from what looked like an X-Wing. It was highly detailed and the battle outside was raging. The second saw classic Star Wars character Wedge Antilles talking to the player. As excited as we are for the cockpit-based gameplay, looking iconic characters in the eye and talking to them first-hand is going to be another exciting element of the game.
Elsewhere, the trailer reconfirms that the game’s campaign takes place after Return of the Jedi and sees players take on both sides – the Empire and the Rebel Alliance. These two factions will also be the sides seen in the game’s multiplayer mode, where class-based battles promise endless hours of VR action. You can keep up to date with everything we know about the project right here.
Star Wars: Squadrons takes flight on October 2nd. VR support is confirmed both for PC and PS4 across the entire experience. Elsewhere, Star Wars: Vader Immortal launched on PSVR this week. We’ve got a side-by-side graphics comparison of how it holds up.
What did you make of this latest trailer? Let us know in the comments below!
Oculus Quest doesn’t technically feature early access titles but there are titles which have found a way around that. Earlier this year Ready at Dawn started an open beta for its multiplayer Echo VR and today that’s now come to an end with the official launch taking place.
The launch sees Ready at Dawn improve and add new social tools with Echo VR Social Lobbies, a way for players to connect with each other. The Social Lobby feature only affects who players can socialise with, matchmaking is unchanged. “This means if you choose to socialize with someone in Casual Mature Gamers you can still be matched up with players from the Echo Combat group,” explains the studio. The lobbies are moderated so players can get kicked or banned.
Currently, there are four Social Lobbies designed to cover most requirements, players can even start their own by submitting an application.
As for the social tools Ready at Dawn has added to Echo VR, players can customise their experience when the title starts; easily change lobbies, find a social control panel on their arm computer; set a personal bubble, change their voice pitch; mute an enemy team and find new in-game options to quit an activity.
And to celebrate today’s release the studio is holding a special event where players can earn a new badge, emote, and decal simply by playing one match of either Echo Arena or Echo Combat from now until 3rd September at 10:30AM PST/6PM BST. Be aware that Echo Combat matches are only for Oculus Rift or Quest + Link players.
Echo VR is free on Oculus Quest. As further updates are released, VRFocus will keep you updated.