May 2018

With the Electronic Entertainment Expo (E3) 2018 only a couple of weeks away more developers are revealing some of the videogames they’ll have on show. While it’s difficult to tell how much augmented reality (AR) content will be there on indie studio from Toronto, Canada has confirmed it’ll be showcasing a new project. The Pixel Crushers will debut an AR escape room experience called ARia’s Legacy.

ARia's Legacy

In ARia’s Legacy: “You are part of a team of archaeologists excitedly looking for artifacts at your newest archaeological site,” states the official description. “Suddenly, your shovel strikes a chest that you quickly unearth with the help of various tools around you. But when you try to open it, you are seemingly thrown into a locked room that is at once familiar and eerily foreign to you.”

The Pixel Crushers has taken a slightly different approach to AR gameplay to other similar titles. Instead of displaying objects on a table in front of you, ARia’s Legacy creates a virtual environment around your physical space that has you walking around your room discovering parts that were never there before. The experience will immerse players in 50 different levels using a mobile phone or tablet as they uncover the story behind ARia’s sudden disappearance and discover her legacy.

ARia's Legacy GIF

Being an AR title players will be able to unlock puzzles at every angle, getting up close and personal with their surroundings in order to find hidden clues that will help them advance to the next room.

To add to the fun and expand your perspective when trying to figure out some of the more difficult puzzles ARia’s Legacy also features a co-operative mode that allows two mobile devices to link up for a wider view of the videogame. Both devices would need to purchase a copy of the title.

VRFocus will be at E3 2018 to get hands-on with ARia’s Legacy as well as all the other AR and VR titles there.



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While you might think that sailing around the seas of the Caribbean, looking ships, digging up buried treasure and drinking rum sounds like an ideal career choice, its surprisingly difficult to find good help when you are a pirate captain, and in A Tale of Pirates: A Dummy Mutiny, even the dummy crew are staging a revolt.

Developer Studio Clangore have opted for a decidedly wacky and ridiculous tone for its pirate-themed virtual reality shooter, in which a pirate crew made up of literal dummies are trying my mutiny against their rightful captain- you.

A Tale of Pirates

In this wave shooter, you are a pirate captain, marauder of the seven seas who has to face down a mutiny by your crew of dummies, who have decided to turn their bloodthirsty nature against you in bid to take over.

Armed with a pair of flintlock pistols, you’ll need to master your aiming skills in order to maximise your point score. Points are awarded for every dummy who is taken down, with a bonus for impressive distances, headshots or combos. It’s even possible to deflect the projectiles of your traitorous crew back at them for an extra special bonus.

The gameplay is mission-based, with different goals available in the five different scenarios that are available. Once each scenario is unlocked, they can be replayed at any time by visiting the captain’s cabin.

An online leaderboard is available, so players can test their skills against friends, or aim to get to the top to challenge the best piratical marksmen in the world.

A Tale of Pirates

A Tale of Pirates: A Dummy Mutiny is available on Steam, compatible with the HTC Vive and Windows Mixed Reality devices, currently priced at £7.71 (GBP), a 25% discount on the usual price of £10.29. Further information can be found on the Steam store page.

For news on other new and upcoming VR content and services, keep checking back with VRFocus.



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MixCast 2.0 Lets You Stream Mixed Reality VR Without A Green Screen

Today Blueprint Reality is announcing the release of MixCast 2.0, which is now available for download.

The biggest barrier to more people recording and streaming amazing mixed reality videos like this Beat Saber one is the equipment cost. Setting up lighting sources, multiple cameras, a green screen, potentially complex recording/streaming/other software, and getting it all to cooperate in harmony isn’t easy.

We’ve written extensively about the early days of mixed reality capture and the likes of LIV have certainly made it easier than before, but the issue remains that if you don’t have the room for a dedicated filming space with a green screen, you’re probably not doing mixed reality content right now. MixCast 2.0 wants to change that.

Using their special WildKey technology you no longer need a green screen to isolate subjects within a frame to remove backgrounds. The MixCast software also natively supports recording, streaming to most major stream platforms, and doing timelapse footage all from within the VR app.

“We’ve really worked on the ease-of-use aspects of MixCast for this release,” explained Blueprint Reality CEO and co-founder Tarrnie Williams in an email to UploadVR. “No experience is necessary, but those with an eye for cinematography will find it put to good use with MixCast 2.0.”

Williams goes on to explain that literally all you need to film mixed reality content like the shots in the above video using the program are a VR-ready PC, a PC VR headset like the Rift, Vive, or a Windows VR device, and a camera connected to your PC. Supposedly, that’s it. The MixCast 2.0 software is designed to do the rest with optional support for stuff like green screens, trackers, depth cameras, Intel RealSense, and capture cards.

Future plans for MixCast, according to Williams, include “deeper cinematography tools, distribution and output options, as well as adding support for more VR hardware and cameras. The most valuable features for us are the ones that our community is asking for.”

Quick side note: yes, this is the same company behind the charming little puzzle game, Awaken.

If you’re eager to give MixCast 2.0 a try for yourself, you can check it out at the official MixCast website and engage with developers and content creators over at the company’s Discord server.

Let us know what you think of this so far down in the comments below!

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Atari fans, you can now put your name down for the retro VCS console featuring more than 100 classic games, as well as a bunch of other features that weren't even around when the machine first hit stores in the late 1970s.

The post You can put your name down for the Atari VCS, but it won’t arrive until 2019 appeared first on Digital Trends.



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Decentralised systems such as blockchain have an appeal to many developers, as it means the expense and infrastructure are diversified, so there isn’t one single point of failure. Several virtual reality (VR) and augmented reality (AR) projects have begun taking advantage of this, and CryptoCarz is the latest to join them.

Independent developer Blockchain Studios is developing a multiplayer, immersive VR racing experience that lets users buy or hire virtual cars using Ethereum blockchain, then race them to your hearts content.

The initial launch has twenty car models, each representing the top cryptocurrencies. Each model will have a maximum availability of 650 virtual vehicles, which is hard coded so no duplicates can be created in future. Each car has its own strengths and weaknesses, which has been weighted to ensure that each race remains competitive.

Daniele Sileri, Chief Executive Officer and co-founder of Blockchain Studios said: “CryptoCarz is the first platform to bring together blockchain, VR and gaming technologies. By giving gamers news options to visualize, own and adapt and race their own car, we think a new era in gaming has arrived.”

The cars will be initially made available through the official CryptoCarz website through a series of online auctions. The CryptoCarz vehicles exist on Ethereum blockchain as non-fungible tokens to allow for future buying and selling. Once purchased, the vehicle will be stored in the owner’s cryptocurrency wallet, showing ownership.

Blockchain Studios have plans to introduce a dedicated CryptoCarz marketplace in future, to allow users to trade vehicles on a secondary market, so users will be able to be wheeler dealers as well as racing drivers.

The first CryptoCarz auction is due to take place in June 2018, and further information can be found on the official CryptoCarz website.

For future coverage of cryptocurrency and blockchain use with VR and AR, keep checking back with VRFocus.



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Fishing is considered a relaxing pastime for many, and developer Metricminds are trying to bring that sense of peace and relaxation to virtual reality (VR) with lake-fishing title Catch & Release, which has just revealed its release date.

The title is largely set on a lake, which has been created to feature a colourful, pleasant art style, with plenty of local wildlife such as geese and bears to look out for, as well as the fish you are there to catch.

Catch and Release Camera

Players can go at their own pace, choosing if they want to pick up missions and challenges to progress quicker and unlock new gear and items, or choose or more leisurely route and let the fish come in their own time.

Players set up in a boat and row to various fishing spots, then use the fishing rod to throw a line, selecting the right bait and lure to catch the elusive fish, complete with haptic feedback to tell you when you have a bit. The lake hides more than just fish, so there could be some treasure just waiting to be fished up from the depths.

VRFocus managed to get a preview of Catch & Release, where it was said: “With so many high action shooters and adventure titles for VR it can be nice to slow things down a peg or two, and Catch & Release does exactly that. There’s some beautiful looking scenery to enjoy whilst bobbing up and down in the water, prepping the next hook. So long as there’s a decent amount of content and gameplay varying options; fish to catch, hooks, bait, locations, then catch & Release could well shape up to be one of the best VR fishing videogames.”

Catch and Release Menu

Catch & Release will be coming to Steam and the Oculus Store on the 7th June, 2018, with a PlayStation VR version planned for Summer 2018. Further information and updates will be here on VRFocus.



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Sony will take a decidedly different approach to E3 this year. Its showcase will focus on extended looks of four upcoming PlayStation 4 exclusives, including Naughty Dog's 'The Last of Us Part II' and Hideo Kojima's always confusing 'Death Stranding'.

The post Here’s what to expect from Sony’s E3 2018 press conference appeared first on Digital Trends.



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Insomniac’s Next VR Game Lets You ‘Go Wherever You Want’ Coming 2019

Writing articles about teaser trailers that are basically just announcements of upcoming announcements is always frustrating. I don’t know enough about the game to really dive in with details, but I’d also be doing you all (our audience) a disservice by not letting you know about what’s to come.

So, yes, as the headline suggests Insomniac is working on another VR title. This will be the company’s fourth VR title after the critically-acclaimed Edge of Nowhere and The Unspoken, as well as the poorly-received Feral Rites. Pay attention to how, in the below video, not even Insomniac wants to talk about Feral Rites at all.

Honestly, that’s about all we know so far. They’re working on a VR game. Here is the Developer Spotlight video that just went live that shows them ever-so-briefly mention it at the end:

About all we’ve got to go on is that it will feature some sort of free-form locomotion system that lets players go wherever they want, according to a developer in the video. After that statement we see an office space full of people in Oculus Rift headsets reaching upwards with Touch controllers. This makes me think either some form of zero-G flight like Lone Echo and Space Junkies, or a swinging-focused game a la Windlands.

Platforms have not been announced yet and no one will confirm or deny if this is a Rift exclusive, but given the tease is coming from an Oculus video I’d wager that this is in fact another Rift exclusive like Insomniac’s past three VR games.

I wish I knew more, but I honestly don’t. We should be getting more details next week. I can confirm that after speaking with PR we know that this unnamed and unannounced project will not be shown at E3 and will not be releasing this year — it’s a 2019 title. So buckle up for lots of slow reveals.

What do you think of this news? Let us know down in the comments below!

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The Oculus Go is now available to the public as anew entry-level virtual reality (VR) device, and the original Oculus Rift head-mounted display (HMD) is going from strength-to-strength. Having skipped out on CES and a rather muted appearance at the Game Developers Conference (GDC) this year, Oculus VR must have a fully loaded deck to showcase at next month’s Electronic Entertainment Expo (E3), Los Angeles.

Oculus Go GDC Promo 03

Or at least that’s the hope. Not a lot has been said in recent months by Oculus VR’s first-party publishing teams and aside from the missing-in-action Marvel Powers United VR, currently in ongoing developer at Sanzaru Games, the schedule of exclusive videogame releases is beginning to dry-up. So what will the biggest videogame show of the year bring to the table?

 

New VR Games

Pretty much a given at this point; Oculus VR will have something new to show. We don’t know what it is or which studio it’s being developed by, but given Oculus VR is confirmed to be exhibiting and that the company usually has a presence at the PC Gaming Show, taking place on 11th June 2018 this year, we can surely expect at least one new title to be revealed somewhere along the line.

MARVEL Powers United VR Group

Marvel Powers United VR

Arguably having now missed the parade of free publicity that was Avengers: Infinity War, when Marvel Powers United VR will eventually see the light of day remains a mystery. Some might suggest that it would now be best delayed until the holiday season at the end of the year to capitalise on the influx of new players that will undoubtedly come at that time, but adding that extra six months of development time will undoubtedly increase the cost of the videogame to a point where it my be hard to recoup the investment, especially when considering the cost of the license and the still limited VR audience.

 

Oculus Studios

Having worked with the likes of Insomniac Games, Ready at Dawn, 4A Games, Carbon Games, Twisted Pixel and the former Darksiders developers at Gunfire Games – amongst many others – things have been suspiciously quiet on the Oculus Studios front lately. Frontman Jason Rubin insists there’s plenty in the pipeline, so what better time to show it than at E3? Especially as we’re still yet to have any confirmation of a showcase event such as Oculus Connect this year.



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Scope AR Merges Its AR Collaboration And Instructional Apps

Among many other possibilities, two of AR’s most promising use-cases are real-time collaboration and instructional experiences. San Francisco-based Scope AR has been working on both of these solutions for some time but, to take its work a step further, it’s now combining the two.

At today’s Augmented World Expo event, Scope AR announced that it was merging its Remote AR and WorkLink services. Remote AR is a collaboration app that allows users to video call colleagues and experts, broadcast a live feed of their surroundings and allow either user to virtually annotate and highlight points of interest using AR. Imagine fixing a car, for example, by phoning up the company that made it and having them point towards what you need to be looking at from across the world.

WorkLink, meanwhile, is somewhat similar, only it uses pre-made instructions. Using the platform, companies are able to build instructional AR videos that could, for example, guide you through setting up a new TV or installing a washing machine with 3D visualizations providing a clear guide of what you need to do.

By combining the two into one platform, Scope AR hopes to provide a more versatile experience for users. Experts will be able to ‘drop-in’ to the pre-built instructions to provide further assistance or assess a task completed using WorkLink instructions. Having a call with an expert just a few button presses away incase you have questions about setup could be incredibly useful.

The platform will be arriving on supported Scope AR platforms like ARKit and HoloLens in the coming weeks.

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Google Brings ARCore Support To Its Expeditions Education App

Google was one of the first to explore the potential of VR education with its Expeditions app, which let teachers take students on virtual field trips using the inexpensive Google Cardboard VR viewer. This week, though, Expeditions expands beyond VR and into the world of AR.

Google ran a pilot program for Expeditions AR last year, which then utilized the company’s Tango platform on the Lenovo Phab 2 Pro. A lot has happened since then, though. Namely, Tango has been replaced by ARCore on Android and iOS has its own alternative in Apple’s ARKit. Both represent a much more accessible means of bringing AR to smartphones and, this week, Google launched the full version of Expeditions AR for everyone.

Rather than field trips, Expeditions AR instead allows students to explore 3D models projected into the real world via a smartphone. There’s already a total of 100 AR tours covering a wide range of subjects from Geography to Biology. Students can watch volcanoes bursting to life and explore the human body with the help of a teacher guiding them through each experience. Unlike the VR component, there’s no need for a headset of any kind; the phone handles positional tracking, allowing you to walk around and lean into models.

Expeditions is a free app, though you will need an ARCore or ARKit supported smartphone to use the AR features.

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To showcase Philips Hue Sync's functionality, Signify teamed up with Disney Music Group to premiere a music video from the new a cappella artist, DCappella. The group sings Immortals, a track from Disney's Big Hero 6 film.

The post The Philips Hue app will sync your lighting to your music, games, and video appeared first on Digital Trends.



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Final Fantasy Creator Square Enix Launches Its First VR Manga On Rift

Square Enix’s next VR experience isn’t what you’d expect, at least from a videogame company.

The publisher this week released a new app that explores the world of Japenese manga in VR. Named Tales of Wedding Rings VR, the app recreates an existing comic strip in VR, giving viewers the chance to step inside the medium for the first time with a mix of moving panels and fully 3D scenes that you can explore for yourself. It features full voice acting.

The story sees viewers follow Satou, a high school boy that joins his childhood friend, Hime, on an adventure into another world. In this new land, Hime becomes a princess that Satou marries, though in doing so learns he must marry four more princesses in order to defeat the Abyss King. Look, it’s manga, we didn’t write it, okay?

Tales of Wedding Rings VR is now available on the Oculus Rift via Home for $19.99 and supports the English language. A HTC Vive launch should be coming next month.

This is far from Square’s first experiment with VR. The company’s already published VR ports like Hitman Go and implemented optional features in games like Rise of the Tomb Raider. Last year it also released two original VR games in Monster of the Deep: Final Fantasy XV and Million sen Arthur. We’re also hoping to see some new VR content from Square at E3 in the next few weeks, so stay tuned.

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Russia 2018 World Cup Will Be Shown On PSVR, Go And More Via The BBC

It’s hard to believe it’s VR’s first World Cup. Our little guy is all grown up! But will you be able to watch this year’s soccer action inside a headset? Yes, thanks to the BBC.

The organization this week announced that it will be showing 33 of the Russia 2018 matches inside a free VR 2018 World Cup app. The experience will give viewers their very own virtual hospitality box to watch matches as if they were there in person. If you tire of your comfy surroundings you’ll also be able to head down to the pitch and view the action from behind either of the two goals.

You can see a list of the games that BBC is set to show during the group stages here, though we don’t know which of the knockout games will be available in VR just yet. The tournament kicks off on June 14th and runs through to the final on Sunday, July 15th. That’s a lot of VR footie.

The app is set to launch ‘closer to the time’ on iOS and Android. It will also be coming to Gear VR, Oculus Go and PlayStation VR (PSVR). There’s bound to be other networks in other countries showing matches in VR, though we haven’t heard anything yet.

If you’d rather be playing in the world cup instead of watching it, you should also check out the upcoming update to VRFC that turns the game into Football Nation VR.

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The popularity of 360-degree video has exploded over the past year, with companies, brands and individuals exploring how 360-degree videos can be used to capture events and create immersive experiences. ASPEED Technology is seeking to make creating 360-degree videos even easier with its new spherical image processor.

Though there are an almost bewildering array of different types of 360-degree cameras on the market, ranging from small, inexpensive personal camera to large, professional rigs, almost all of them need a separate device to stick together the footage. The Cupola360 processor is set to change that.

At present, even though a camera may have many lenses for capturing footage, another device such as a smartphone or PC is usually required to stitch the different sections of footage into a coherent whole, which can cause problems for some users and slow down production.

ASPEED have utilised its knowledge of system-on-a-chip architecture to produce the Cupola360, which features six big-pixel sensors to allow stitching and post-processing to occur within the camera in real-time, without need for another device.

“There is no denying that in the future, people will relive precious moments in life via virtual reality consisting of 360-degree images,” said Chris Lin, chairman and president of ASPEED. “Therefore, we believe that a spherical camera will soon become a must-have device in every household. ASPEED expects to surprise the public with Cupola360 spherical image processor, so that people can experience first-hand how snappy, convenient and useful a 360-degree camera is in their daily lives.”

The Cupola360 processor allows for up to 4K 360-degree video resolution and can be used in low-light or night-time conditions. The processor also comes equipped with a 3D anti-shake function to ensure image stability, even when running.

ASPEED Technologies will be showcasing the Cupola360 at Computex Taipei on 5th-9th June, 2018 in Booth No L1032, Taipei Nangeng Exhibition Centre. Further information on the Cupola360 can be found on the official website.

For future coverage of new and upcoming VR and 360-degree products and services, keep checking back with VRFocus.



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Since the release of Mario Kart on the Super Nintendo way back when, kart racers have gradually developed into their own independent sub-genre, identifiable by colourful graphics and simple arcade-style gameplay. Renzo Racer is bringing this into virtual reality (VR) with its newly introduced VR support.

Renzo Racer is a kart racer that was released last year to Steam Early Access. The development team at EnsenaSoft have now introduced support for VR to enable users of HTC Vive, Oculus Rift or Windows Mixed Reality to try it out.

The developers describe the title as a fun and fast-paced cartoon kart racer where users can select from a range of sixteen different animal-themed characters and their unusual vehicles to race down twenty different tracks in an attempt to walk away with the trophy.

Tracks are littered with obstacles, such as scattered rocks, block ice, fallen trees and oil slicks, and some of the objects can be wrecked by driving through them at high speed. Some tracks even let you take to the water to race with boats instead of karts.

The VR compatibility allows users with a Xbox-style controller and a VR headset to engage with the action in VR. The development team have also announced they are working on two-player support, which they hope to implement soon.

There are plans to include power ups and a full tournament mode plus local multiplayer in the full version of the title once it is ready for release, and the development team are asking for suggestions and feedback from the Steam community on what needs to be improved and added before the full release.

It isn’t currently known how long the title will remain in early access, though the developers originally estimated up to 12 months. Renzo Racer is available on Steam Early Access, priced at £3.99 (GBP). Further information can be found on the Steam Store page.

For future coverage on new and upcoming VR content, hardware and services, keep checking back with VRFocus.



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Locomotion in virtual reality (VR) has been something of a challenge for developers. For the most immersive experience, VR should be able to track the movement of the user, moving when they do, but this comes with several issues, though these might be solved thanks to the work of a group of researchers.

Computer scientists from Stony Brook University, Nvidia and Adobe have been working together to create a new framework that allows VR users to experience infinite walking in the virtual world, even though they are limited to a small physical space in the real world.

The framework utilises a natural function of the human eye in order to ‘hack’ the brain. The work revolves around something called the saccade. This is something that they human eye does when looking at different points in ur field of vision, such as when scanning a room of viewing a painting. These saccades occur without conscious direction and can happen several times in a second.

When a saccade is happening, the brain ignores the input coming in from the eye to avoid confusion, something called ‘saccadic suppression’. The process used by the research team takes advantage of this by using head and eye-tracking to detect when saccadic suppression is occurring and redirects the users’ walking path, making them walk in a circle without being consciously aware of it.

“In VR, we can display vast universes; however, the physical spaces in our homes and offices are much smaller,” says lead author of the work, Qi Sun, a PhD student at Stony Brook University and former research intern at Adobe Research and NVIDIA. “It’s the nature of the human eye to scan a scene by moving rapidly between points of fixation. We realized that if we rotate the virtual camera just slightly during saccades, we can redirect a user’s walking direction to simulate a larger walking space.”

The research paper produced is titled ‘Towards Virtual Reality Infinite Walking: Dynamic Saccade Redirection’ and the team will be presenting their work at SIGGRAPH 2018, which is due to take place from 12th-16th August in Vancouver, Canada.

For news on the latest developments in VR technology, keep checking back with VRFocus.



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Toshiba recently launched its enterprise-focussed smartglasses system, the dynaEdge DE-100 and AR100 Viewer, becoming a solution for companies who are seeking to become one of a growing list who are utilising augmented reality (AR) technology for business use. Toshiba have now announced that new capabilities for the dynaEdge solution will be ported to Windows 10.

The new capabilities are being delivered through Toshiba’s partnership with Ubimax, which will allow new workflow modules, xMak, xInspect and xAssist to be ported to the Windows 10 platform, allowing to dynaEdge smartglasses system to run on Windows 10.

Toshiba dynaEdge AR SmartGlasses

The dynaEdge smartglasses solution has been designed to let front-line workers perform tasks more efficiently by being able to access additional information in a hands-free way and thus attain better efficiency and productivity.

The three new modules are xMake, which brings instructions into line-of-sight of employees for use on assembly lines or during quality assurance. The xInspect module gives employees hands-free access to information such as checklists and circuit diagrams for service and maintenance tasks while xAssist lets workers on the floor connect with a live remote expert for specialised assistance.

“We are seeing significant interest in smart glass solutions for business use, with 82% of organisations saying they plan to deploy this technology within the next three years. Yet many are stuck at the proof of concept stage because of bottlenecks around security, reliability and infrastructure standardisation,” said Maki Yamashita, Senior Vice President, PC & Solutions EMEA, Toshiba Europe GmbH, “Such challenges are removed by our Windows 10-based solution, while the fruits of our partnership with Ubimax are now also enabling us to take smart glass functionality to new levels within the enterprise.”

“The arrival of smart glass solutions running on the Windows platform has sparked genuine excitement among our customers and partners,” said Jan Junker, Chief Commercial officer, Ubimax. “We’re proud to be leading the way, alongside Toshiba, in delivering game-changing smart glasses solutions for the work place. We are confident that the availability of our frontline solutions on Toshiba’s dynaEdge platform will prove instrumental in driving further uptake and growth in this area.”

For continued coverage of new and upcoming AR technology, keep checking back with VRFocus.



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Sprint Vector Gets New Map And Characters Today

Attention racers: there’s more Sprint Vector goodness heading your way today.

Developer Survios just launched Update 1.3 for its VR racing game, labeled the Big Bang update. Headlining the free patch is a new map named Cosmic Odyssey. As the name suggests, this is a space-set map, located in a top-secret research center that has you dodging mines as you speed down circuits. You can check it out in the trailer below.

Arguably the bigger inclusion here, though, is new characters. Rockslide, who pleasingly looks like a thinner version of Korg from Thor: Ragnarok, is a sentient comet in search of a bipedal body. Necho, meanwhile, is a cat with half a machine for a body.

Next up is a new leaderboard mode that includes ‘Pure Leaderboards’. These task players with getting the fastest lap times in single-player time trials without the assistance of power-ups or weapons. Competition is based purely on skill, so you’ll have to practice your speedrunning if you want to keep up.

Best of all, all of this content is free thanks to sponsorship from Intel. What are you waiting for? Get racing.

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The idea of wielding powerful magic is an appealing one to many of us, which is one reason why fiction containing wizards and sorcerers is popular. Virtual reality (VR) offers the chance to immerse yourself in a magical fantasy and feel like you truly are using those powers to smite evil, such as in newly released VR title Lordian: Karma.

Lordian: Karma is set on the the continent of Lordian, which is still suffering after a cataclysmic war. The land of Lordian faces a new threat that the player must confront and defeat so peace can return.

The backstory concerns a mad god known only as The Emperor, who was sealed inside a dimensional rift. The destructive War of the Six Tribes created such massive disruption that the seals containing The Emperor have begun to weaken, allowing the mad god to send through his minions to bring more misery to the already suffering land of Lordian.

Waves of terrible monsters will rampage across the land unless you stop them using a powerful magic crossbow and a range of alchemical traps which let you freeze enemies in their tracks, blow them away, burn them to a crisp or even summon a pair of giant spectral feet to trample them into the earth.

The development team have said that multiplayer is where the true challenge lies, letting players take on some of the most difficult levels alongside a friend. There are four multiplayer stages available, and three single-player stages. Some stages feature weather effects such as snow fall, or pouring rain.

Ten different monster types are available, featuring fantasy monsters such as gargoyles, ogres and kobolds, which players need to learn which of the eight available traps will be most effective at taking them down.

Lordian: Karma is available on Steam for HTC Vive and Oculus Rift, currently priced at £7.43 (GBP), a 20% discount on the usual price of £9.29, an offer which will expire on 5th June, 2018.

For further news on new and upcoming VR titles, keep checking back with VRFocus.



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When a company as prestigious as Square Enix says it’s going to make something in virtual reality (VR) it makes a lot of gamers take notice. Last year the studio collaborated with HTC Vive on exclusive Kai-Ri-Sei Million Arthur VR. Today, Square Enix has launched its first VR experience for Oculus Rift, Tales of Wedding Rings VR.

Previously called Project Hikari when Square Enix first showcased the title during the Tokyo Games Show (TGS) 2016, the experience mixes both traditional Japanese manga with immersive VR tech to offer a new way of experiencing Maybe‘s  Tales of Wedding Rings.

Keeping with the iconic monochrome world, Tales of Wedding Rings VR tells a story about an average high school student name Satou, who receives an unexpected email from Hime, the mysterious girl living next door, which of course leads to an adventure of a life time.

The development team has ensured that even a 2D manga like Tales of Wedding Rings can be immersive in VR, creating fully realised 3D worlds, faithfully reproducing the environments and characters. Plus, there’s LiveWindow view, described as: “a unique technology that renders 3D content in separate frames that allow multiple viewing angles, and also dynamically animate to achieve a unique narrative style like never before.”

Available in both English and Japanese languages, Tales of Wedding Rings VR has currently only appeared on the Oculus Store, although Square Enix has previously confirmed support for HTC Vive. It retails for £14.99 GBP. For any further updates from Square Enix on Tales of Wedding Rings VR, or anyother VR projects, keep reading VRFocus.



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Earlier this month VRFocus reported on Niantic Labs announcing several new events as part of the Pokémon GO Summer Tour 2018, one of which was the Pokémon GO Safari Zone at Dortmund. Today, further details about the event have been released.

The Pokémon GO Summer Tour 2018 will begin in Dortmund, Germany, at Westfalenpark, offering Pokémon trainers the chance to catch a wide variety of Pokémon, including some that do not often appear in Europe.

As one of the largest inner-city parks in Europe, Westfalenpark is ideally suited to Pokémon hunting, with elaborate water features, a Japanese garden, and large playgrounds for kids and families. To keep the creature count high Lure Modules will be activated all day on the PokéStops throughout the park, and special 2 km Eggs will be available when you spin their Photo Discs.

The activities aren’t just focused on the park, as Dortmund’s entire city district will be involved. Whilst there won’t be any raids or Gyms inside Westfalenpark, nearby areas will feature special locations for those keen to battle powerful Raid Bosses.

pokemon go raids

John Hanke, founder and CEO of Niantic, Inc. said in a statement: “We’re looking forward to celebrating the two year anniversary of Pokémon GO with fans and Trainers worldwide during the Pokémon GO Summer Tour 2018. The city of Dortmund has been an incredible partner in creating a one-of-a-kind experience for Trainers across Europe to play Pokémon GO together while experiencing the beauty of Westfalenpark and the city’s countless cultural highlights.”

There will also be a bunch of other stuff going on for when trainers want a break, with team-themed lounges, mobile phone charging stations, snacks and drinks, plus Pokémon GO giveaways.

“We are very happy to be part of such a special event. The City of Dortmund is used to host thousands of people from all over the world, and as one of the largest urban parks in Europe, the Westfalenpark is tailor-made for this occasion. Additionally, the residual city area of Dortmund offers way more than the in-game highlights. To everyone who is about to visit our historical city: have fun!,” added Thomas Westphal, CEO of Dortmund’s economy funding.

The event is free to enter and begins at 9am CET on Saturday, 30th June and Sunday, 1st July. At 12pm CET on both days, a special one-of-a-kind group photo will be taken of all Trainers in attendance. For any further Pokémon GO updates, keep reading VRFocus.



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Making mobile virtual reality (VR) headsets even more social, today Oculus has launched Oculus Venues, its one-stop-shop for live entertainment including concerts, sporting events, stand-up comedy, movies, and more, all for Oculus Go and Samsung Gear VR.

Oculus Venues menu

Oculus Venues will give viewers the best seat in the house to watch live events, which begin this very evening with a performance from Vance Joy, live from Red Rocks Amphitheatre at 7:30 pm PT (31st May, 3:30am GMT) in partnership with AEG Presents.

The app was announced during Oculus Connect 4 last year, reappearing during the Facebook Developers Conference (F8) this month. Not only does it allow you to watch live events there are a bunch of other social features built in, such as connecting with friends and family so they can all watch a game or show together.

For a lot of these events Oculus will be partnering with specialist broadcaster NextVR – which recently launched an app for HTC Vive – which will present content like Gotham Comedy Live from NYC and Major League Baseball.

So far Oculus has detailed whats coming to Oculus Venues for the next three months:

May

  • May 30 // Vance Joy // 7:30 pm PT
  • May 31 // Gotham Comedy Live// 7:00 pm PT

June

  • June 4 // School Night! Live from Hollywood // 8:00 pm PT
  • June 6 // MLB: Arizona Diamondbacks @ San Francisco Giants // 12:45 pm PT
  • June 7 // Gotham Comedy Live // 7:00 pm PT
  • June 9 // Nathaniel Rateliff & The Night Sweats and The Head And The Heart// 3:55 pm PT
  • June 11 // School Night! Live from Hollywood // 8:00 pm PT
  • June 13 // MLB: Los Angeles Angels @ Seattle Mariners // 1:10 pm PT
  • June 14 // Gotham Comedy Live // 7:00 pm PT
  • June 15 // Chromeo // 6:50 pm PT
  • June 18 // School Night! Live from Hollywood // 8:00 pm PT
  • June 20 // MLB: Atlanta Braves @ Toronto Blue Jays // 9:37 am PT
  • June 21 // Gotham Comedy Live// 7:00 pm PT
  • June 22 // Everclear// 10:00 pm PT
  • June 25 // School Night! Live from Hollywood // 8:00 pm PT
  • June 27 // MLB: Kansas City Royals @ Milwaukee Brewers // 11:10 am PT
  • June 28 // Gotham Comedy Live// 7:00 pm PT

July

  • July 2 // School Night! Live from Hollywood // 8:00 pm PT
  • July 5 // Gotham Comedy Live// 7:00 pm PT
  • July 9 // School Night! Live from Hollywood // 8:00 pm PT
  • July 12 // Gotham Comedy Live // 7:00 pm PT
  • July 16 // School Night! Live from Hollywood // 8:00 pm PT
  • July 19 // Gotham Comedy Live // 7:00 pm PT
  • July 23// School Night! Live from Hollywood // 8:00 pm PT
  • July 25 // International Champions Cup: Manchester United v AC Milan // 8:00 pm PT
  • July 26 // Gotham Comedy Live // 7:00 pm PT
  • July 28 // International Champions Cup: FC Barcelona v Tottenham Hotspur // 8:00 pm PT
  • July 30 // School Night! Live from Hollywood // 8:00 pm PT

August

  • August 2 // Gotham Comedy Live // 7:00 pm PT
  • August 3 // Lionsgate Presents: Reservoir Dogs // 7:00 pm PT
  • August 5 // Lionsgate Presents: Sinister // 7:00 pm PT
  • August 6 // School Night! Live from Hollywood // 8:00 pm PT
  • August 9 // Gotham Comedy Live // 7:00 pm PT
  • August 13 // School Night! Live from Hollywood // 8:00 pm PT
  • August 19 // Lionsgate Presents: Apocalypse Now // 7:00 pm PT
  • August 20 // School Night! Live from Hollywood // 8:00 pm PT
  • August 26 // Lionsgate Presents: National Lampoon’s Van Wilder // 7:00 pm PT
  • August 27 // School Night! Live from Hollywood // 8:00 pm PT

Later this summer there will be content from Showtime, more film screenings of Lionsgate titles, new concerts from AEG Presents and live NBA League Pass games. For those updates and more, keep reading VRFocus.



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As augmented reality (AR) becomes increasingly recognised and popular among consumers, there is a rise in the number of people wanting to bring their own original content into AR. AR startup company Seek is feeding into this demand with the launch of Seek Studio.

Seek Studio is a mobile AR creation studio which allows anyone with a smartphone to create AR experiences and share them with the world, without needing to learn complex computer code.

Seek provides users will templates that can be modified and built on to create simple but effective AR experiences. In one example, a user can select a photo from their smartphone memory and outline a potion of the image to convert it into a 3D object, then publish the result on Seek. From there, the result can be shared with friends and family over social media.

Companies and brands can use Seek to share 3D models of their products, which users can then experience using AR. Seek plans to launch Seek Studio with six templates, with new templates appearing on the platform over the coming months to gradually improve the complexity of the experiences that can be created.

For Amazon Sumerian creators, Seek Studio will come with publishing tools to allow amazon Sumerian users to publish AR experiences created in Sumerian directly to Seek, allowing them to become accessible to users worldwide.

“There are a lot of great AR experiences being created by developers today, but they can be a challenge to find,” said Eric Johnsen, Business Development Director, AR/VR, at Amazon Web Services. “Seek allows for quick and easy preview and publishing of an Amazon Sumerian AR experience in an existing mobile app. Our creators will love this!”

Jon Cheney, CEO and founder of Seek said, “By creating a central platform for AR, similar to what YouTube has done for video, Seek aims to speed up the adoption of AR technology by lowering the barriers to entry. Seek Studio is a crucial component of this system, allowing anyone with a smart phone to begin creating and sharing content.”

Further information on Seek is available on the official Seek website. For future news on new and upcoming VR and AR content and services, keep checking back with VRFocus.



via Mint VR

Live Event App Oculus Venues Launches Today On Go And Gear VR

Oculus Venues is Facebook’s portal for live event entertainment, launching today on Oculus Go and Gear VR. The one-stop app is building up to feature a piece of live entertainment almost every single night for the next three months. The first event starts tonight at 7:30PM PT and will feature live music from Vance Joy. Following that event are an assortment of MLB games, comedy shows, and more.

Oculus Venues also has social features, much Oculus Rooms and other upcoming entertainment apps, letting you connect with friends and fans from around the world. It’s basically like a single ticket that gets you into all of the best lives shows.

Here is the full list of planned events from today through the end of August, which covers about three months of scheduled content, although it is reportedly “depending on your location” as well:

Coming “later this summer” Oculus also teased content from Showtime, Lionsgate films, new concerts, live NBA Leage Pass games, as well as additional NextVR events, and MLB games.

All of the content sounds promising, but it’s going to take more than a few one-off comedy shows, sports games, and old movies to really turn VR into a social hang out space that people voluntarily visit on a regularly basis. Nevertheless, this could be a step in that direction. First, let me watch the Super Bowl in VR from home, then we can talk.

Let us know what you think down in the comments below! Download Oculus Venues now for Go or Gear VR.

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Starting life as a humble browser-based videogame before graduating up the ranks to become a fully-fledged immersive virtual reality (VR) experience, SUPERHOT VR has been praised extensively for its innovation and style, now it seems there might be more to come from the development team behind the title.

A recent interview with Team Superhot development lead Piotr Iwanicki seems to suggest that he and his team are currently working on an ‘evolution’ of SUPERHOT VR, and that this mysterious project have VR as a major influence.

superhot_press_screenshot_13

Iwanicki was speaking to Destructoid about the chances of a sequel to the popular VR shooter, and how his expectations of what can be produced now have been raised.

“This is something that really didn’t click in Superhot VR because the animations were all made for a 2D game and it was kind of hacked together to be a VR game,” Iwanicki said. “It’s a hack, it’s not like an animation system that was designed from the ground up. There’s some legacy from the flat-screen version. What we’re developing now is making an even more core VR experience.”

This of course doesn’t confirm that the team are working on a brand new VR title, but it does suggest that interest in developing for VR is being maintained. When asked about how much of an influence VR had one the team at the moment, Iwanicki said that VR remained a huge part of the work the studio was doing.

Iwanicki also expressed his interest in the new standalone headsets coming to market, such as the HTC Vive Focus and the Oculus Go and how such devices simplify the VR experience: “More devices are coming. I’m especially fond of all the ideas for standalone devices. You just buy one thing and it works. That’s an interesting product. So we need a standalone device with hand controllers and room-scale tracking.”

superhot vr - first screenshots 0

For news on future VR developments from Team Superhot, keep checking back with VRFocus.



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Budget Cuts Delayed A Day Before Release

Just a day before its long-anticipated release, Neat Corporation has delayed its VR stealth game, Budget Cuts, again.

Taking to Reddit, the team’s Freya Holmér explained that the studio needed extra time to fix several bugs that it had been aware of for some time. Right now the team estimates that it may take another one to two weeks to be ready to launch the full version, though also acknowledged it may take longer.

“It’s very hard to predict when the issues we’re facing have many unknown variables and moving parts, which is why we’re not ready with a specific release date,” Holmér wrote. “Maybe we’ll time it perfectly with E3, to make sure our game will be drowned out by all of the other announcements!”

UploadVR received review code for Budget Cuts last week but Neat Corporation explained that it was an earlier version of the game than the one planned for release, and was bound to have bugs. After playing the game for several hours, we encountered several major issues, including regular hard crashes, that prevented us from getting too far into the story. We decided not to issue a final verdict until we knew if the full consumer build would also feature these same issues. You can see our review-in-progress with initial impressions right here.

In her post, Holmér cited several issues that Neat Corporation was already aware of, including “progression-blocking bugs” that had been “on our radar for a while” but were yet to be fixed. Other issues include framerate drops with the Oculus Native build of the game, which we also encountered, and problems with audio performance and occlusion culling.

“We’ve worked hard on this game for such a long time now, we’re so very excited to finally get it into your hands!” Holmér explained. “However, we’d hate to have all it diminished by a laggy experience, especially the ones we could fix with just a little bit more time. I hope this is all understandable. We’re just as disappointed about delays and framerate issues as you are.”

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Qualcomm’s Snapdragon XR1 Aims to Make Standalone Headsets Mainstream

There is no doubt that standalone headsets, be they for AR or VR, are starting to pick up some steam. This momentum is especially noticeable with headsets like the ODG R9, HTC Vive Focus, Lenovo Mirage Solo and the Oculus Go. Smartphone designs like Gear VR and Daydream are fundamentally incompatible with long-term VR usage. Now that we have standalone VR headsets and the market is starting to heat up it only seems logical that we would finally start to see XR-specific components. One of the most expensive components in an XR headset is also one of the most important parts of the headset, the SoC (system on chip) which does nearly all the device’s processing.

Qualcomm’s smartphone chips that are powering nearly all the standalone XR headsets today are repurposed for XR uses. Because Qualcomm’s chips are designed to be very low-power and high-performance, especially on graphics, they are uniquely suited to power standalone XR headsets. However, there are certain aspects of the smartphone design cycle and SoC design that aren’t optimized for XR. As a result, the cost of using a Snapdragon smartphone chip is higher than it needs to be since not all the components of the smartphone SoC are being used. By building an optimized chip for use in XR headsets, Qualcomm is enabling their many partners in the XR ecosystem to be able to build higher quality devices with more features at lower cost.

That gets us to the Snapdragon XR1, Qualcomm’s first and the industry’s first built-for-XR SoC to power a standalone headset. The XR1 is the first in what I expect to be a series of XR-specific SoCs targeted at satisfying the needs of headset manufacturers and the developers that build applications for them. However, the XR1 is not the pinnacle of VR or even mobile VR for that matter; the XR1 is designed to hit the segment of the market that delivers a high-quality VR experience at an affordable price. This isn’t quite the same as the premium quality devices that feature the company’s fastest and most expensive SoCs (Snapdragon 835 and 845). While there is no defined price point that the XR1 is trying to hit because of the flexibility of being an XR-capable chip, I expect that the XR1 will deliver a good experience regardless of the device…but with limitations.

These more mainstream XR1-based devices would fit more into the Oculus Go category of devices. They could have 3-DoF tracking and relatively simply point and click controllers like the Oculus Go or 6-DoF tracking and 6-DoF controllers, at a cost. In fact, one could almost see the XR1 as the chip that will enable VR manufacturers to be competitive with Facebook and Oculus on the Oculus Go while still being within reach regarding price. Before today’s announcement, the Snapdragon 845 was the only SoC that Qualcomm offered for XR that could offer 6-DoF head tracking and 6-DoF controllers. With the introduction of the XR1, we could see the democratization of 6-DoF head tracking and controllers at an even lower price point, driving up the need to support such features for developers and giving a unified user interaction environment for developers.

Companies like Meta, Pico, HTC Vive and Vuzix have already committed to using the XR1, which means we could see some very interesting mobile VR and AR headsets from these companies very soon. This already shows a significant commitment from some of the biggest players in the space to adopt this platform and give it credibility as a solution for the industry. Looking forward, I believe that the XR1 will help to mark a point where the industry stopped repurposing smartphone components for use in XR headsets and finally started to use purpose-built components that elevate the user experience. I believe these improvements will still come at a premium, but with chips like the XR1 democratizing 6-DoF tracking and headsets, I believe that we will start to have a certain set of features that are considered standard across the industry. We’re starting to get there slowly, but I think XR1 and 6-DoF head and controller tracking will start to pave the way for 6-DoF eventually being the standard for everyone that wants to consider their solution competitive.

We can still very likely expect a Snapdragon 855 or something later this year from Qualcomm that will probably still find its way into high-end XR headsets. However, I believe as volumes increase we could see an XR2 or XR3 that are, like the XR1, specifically catered to enabling the best XR experience at the best price. Until then, we’ll have our continuum of Qualcomm Snapdragon chips ranging from the Snapdragon XR1 to the Snapdragon 845 and all the chips in between. There are no specifics on when we can see devices based on the XR1 from the OEMs above, but if history is any indicator, they will all launch at different times and probably at very different prices.

Disclosure: My firm, Moor Insights & Strategy, like all research and analyst firms, provides or has provided research, analysis, advising, and/or consulting to many high-tech companies in the industry including Qualcomm and others. I do not hold any equity positions with any companies cited.

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