June 2021

iB Cricket

Sport is one of those universal activities that bring people together no matter where they’re from yet some translate better across the world than others. Football (soccer) seems to have near-universal appeal yet when was the last time you watched a cricket match? In fact, if you’re not a fan do you know how it’s even played or what an over is? Well, if you’ve ever been intrigued by the game of cricket then you’ll want to take a look at iB Cricket by ProYuga, one of the best cricket titles currently available for beginners and veterans alike.

iB Cricket

Currently in Steam Early Access for PC VR headsets, iB Cricket assumes right from the start that you know nothing about the sport. This is really refreshing as some sports titles give you a controller rundown and that’s about it. iB Cricket feels more like a VR experience created by cricket fans who want you to fall in love with the game like they have, running through the basics of the sport with instructional videos that have actually filled in a few black spots for this player. If you’re familiar with cricket then you can easily skip past all the intro stuff and get right into the extensive gameplay selection on offer.

And it is very extensive, even for an Early Access title. There are gameplay options galore, from just getting started with a few overs in Quick Play to trying some of the more specific skill challenges, there’s a dizzying array (day/night, ground type, stadiums, bats) that should keep you entertained for hours. One of the best places to begin is the Coaching option if you are completely new to the sport. Here you can learn the various defensive and offensive motions to scoring and scoring well. At this stage you’d be quite right in thinking iB Cricket is as close to a pro cricket simulator as you could get in VR, teaching you where to look and how to strike the ball for maximum power.

After each hit, you’re provided with stats on what you did wrong and how to improve. It all worked exceptionally well, actually doing what it claimed to do, taking someone who could only hit the ball in one direction to actually having some semblance of control and choosing where the ball should go.

iB Cricket

Which was a particularly good showcase for iB Cricket’s mechanics and physics. Being a cricket game you get to keep a bat in hand at all times, whether you’re hitting a ball or pressing the big chunky menu buttons which is a nice touch. So you can do away with the second controller and get into the feel of the gameplay by using both hands on one controller. If you happen to be an HTC Vive owner with the normal Vive controllers then iB Cricket does fit exceptionally well due to the longer handle design.     

The bat swing feels natural with no noticeable lag and for that extra bit of immersion, there’s a suitable thud when knocking the bat on the ground. When playing against the AI bowlers they will throw all manner of spinning, fast, and slow balls at you, which really begins to showcase the complexities of the sport.

However, iB Cricket isn’t a fully-blown cricket sim as that would be a little impractical. It supports room-scale only gameplay and all you’re doing is batting, there’s no bowling or fielding here. Likewise, there’s no running so be careful letting new players try it, last thing you want them doing is running for a wicket and slamming into a wall! General runs are wisely scored by the distance the opposition has to run and the time it takes them, which works well enough.

iB Cricket

Visually iB Cricket looks decent enough with the stadiums providing that grand sense of occasion. Player models are also fairly well detailed and the bowlers do act the part by varying their run-ups –  although, there was a number of occasions where a longer run would turn into an anti-gravity hover along the ground which was amusing. Also, the commentary is quite grating as it’s clearly just a robotic AI voice giving you rather boring feedback which gives a rather stale atmosphere. Some real voice acting would go a long way in enhancing that feeling of immersion and presence.   

Most importantly though, iB Cricket was a lot more fun than expected. All the core mechanics seemed very well-tuned with no noticeable bugs or glitches suddenly ruining the gameplay. It may still be in Early Access but it has all the makings of a true cricket simulator, possibly turning a few gamers into fans in the process. You have a ton of options to play with and to unlock, plus there’s even a demo so you can give it a whirl and see what this game of cricket is all about



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The Peabody Awards are expanding to include media that falls into immersive and interactive categories, such as video games and VR and AR experiences.

These experiences will be recognized in their own distinctive category, decided by the newly-formed Peabody Interactive Board featuring 10 experts across interactive and immersive media industries. The first set of awards will be given to “legacy media projects that demonstrate the depth of these new formats, emphasizing the foundational standards for future award winners and highlighting stories that have helped define the digital and interactive genres.”

These legacy winners will be decided and announced later in the year in a separate celebration from the regular Peabody Awards ceremony, which takes place each spring. The organization will also then announce details for future submission calendars, categories and eligibility.

Notable VR and AR members of the Peabody Interaction Board include Diana Williams (the chair), Amy Hennig, Kamal Sinclair and Sara Thacher.

Williams, among many other credits and experiences, was a member of the team that launched ILMxLAB, the studio behind VR experiences like Vader Immortal and Star Wars: Tales From The Galaxy’s Edge. Hennig is best known for her work creating the Uncharted series and is currently the President of the New Media division of Skydance. Skydance Interactive is of course the studio behind acclaimed VR title The Walking Dead: Saints & Sinners.

Sinclair is the co-author of Making a New Reality, a series of articles that examining diversity, equity and inclusion in emerging media such as VR and AR. Thacher is not linked directly to the VR or AR industries, but is an Imagineer at Disney theme parks and is working on immersive experiences as part of Star Wars: Galaxy’s Edge, which we described in early 2020 as the ‘ultimate VR’ and a ‘Westworld-like pinnacle of phsyical simulation’.

Stay tuned for more news on the first-ever Peabody Awards in immersive and interactive media later this year.



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You can now pre-order A Township Tale on Oculus Quest, unlocking early access to the VR adventure.

The Oculus Quest port — which we revealed during this month’s Upload VR Showcase — is now live on the Oculus Store for $9.99. The full game launches on July 15 but, by pre-ordering, you’ll get early access to the game on July 13.

A Township Tale Quest Pre-Orders Go Live

A Township Tale Pre-Order Key Art 1

Pre-order bonuses also include an exclusive outfit and toolbelt (seen above), which you can carry over to your PC VR account too (though cross-play between versions won’t be enabled at launch). Finally, players will also get an additional 1,000 Talems, the game’s in-game currency, on top of the 1,000 everyone that purchases the game at launch will get. You can use this currency to buy more cosmetic items.

A Township Tale is a multiplayer VR game with role-playing elements. You team up with friends to start a town and help it flourish by assuming different roles. You might help forge weapons as a blacksmith or fight monsters out in the wilds, for example. Every interaction in the game is built around VR, too. The game’s built up a strong following on PC VR headsets over the past few years, and we’re looking forward to seeing how it holds up on Quest.

Will you be picking up A Township Tale on Quest? Let us know in the comments below!



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Arcsmith is the new Oculus Quest title from Bithell Games, the studio headed up by Thomas Was Alone developer Mike Bithell, and it’s releasing next month.

You can check out a trailer for the game below. There looks to be two sides to Arcsmith: story and puzzles. For the latter, the player solves engineering puzzles, assembling machinery like radios and drones. Based on the trailer, you’ll be putting pieces together, ensuring circuitry works.

But the puzzling is set against an interesting backdrop. Players embody an apprentice that learns from a master arcsmith named Korith Dinn. You carry out your work on a space station orbiting a planet. But, when the station becomes embroiled in a wider conflict, Korith decides to step in. It looks like an interesting blend of storytelling and gameplay, something the team’s built its reputation on these past few years.

Arcsmith will launch on Oculus Quest on July 29, and you can already wishlist the game from the Oculus Store.

This actually isn’t Bithell Games’ first VR effort. Back around the launch of PSVR the studio released an expansion to its third-person stealth game, Volume, that supported the headset. Then, when Google Daydream launched later that year, the studio also put out another VR puzzle game named EarthShape.

Will you be checking out Arcsmith when it launches next month? Let us know in the comments below.



via Mint VR

Arcsmith

It’s been a while since Bithell Games released a virtual reality (VR) videogame, the last and only time being Earthshape for the now discontinued Daydream View headset in 2016. Today, the team has revealed its latest project, a puzzle title set in space called Arcsmith, and its due to launch next month for Oculus Quest.

Arcsmith

In Arcsmith you become a space engineer guided by a rather reluctant master arcsmith Korith Dinn. Onboard his usually quiet space station you’ll learn how to construct a variety of space-based items and machinery, fitting parts together in your own way. Whilst these three-dimensional engineering puzzles have specifications to work to, the modular design of the components means you can get creative with each assembly, whether you’re building space drones or an antimatter generator.

Just like Bithell Games’ first title Thomas Was Alone was known for its procedural score by David Housden, whilst playing with this intergalactic Lego Arcsmith will also feature a premium soundtrack written by Dan Le Sac & Sarah Williams White. All whilst Dinn and his robotic companion Toolie discuss the ongoing chaos outside.

In keeping with the playful style the studio has long kept to, Arcsmith also blends in a narrative where an intergalactic space struggle is being waged right in your part of the galaxy. So building items like a working radio is fairly important to entertain the crew with cosmic tunes or vital news reports.

Arcsmith

“It’s been exciting developing a spatial puzzle game for virtual reality,” said Nic Tringali, Game Director for Arcsmith at Bithell Games in a statement. “We’ve given players a variety of tools at their workbench to design and diagnose their creations, and VR gives us a unique way to present a game with an open-ended puzzle design.”

Bithell Games will be launching Arcsmith on 29th July exclusively for Oculus Quest, priced at £18.99 GBP/ $24.99 USD/ €24,99 EUR. Check out the first trailer below and for further updates from the studio, keep reading VRFocus.



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A Township Tale

When it came to Oculus Quest announcements during E3 week one of the most exciting was news of A Township Tale, the open-world role-playing game (RPG) from Alta. Confirming a 15th July launch date, today the studio has opened up pre-orders for the videogame which unlock some useful bonuses including being able to play A Township Tale early.

A Township Tale

Pre-ordering A Township Tale today for $9.99 USD will mean that you can dive into its colourful world two days early on 13th July. You’ll also get an exclusive outfit, toolbelt and an additional 1,000 Talems (in-game currency) – on top of the base 1,000 Talems all players receive – to customise your character.

A Township Tale won’t offer cross-platform gameplay between the original PC VR version and Oculus Quest but all the in-game items are cross compatible. So if you already play the PC version you can bring your items across by signing into your A Township Tale account on Quest. Alta is planning to make both versions compatible in a future update.

The videogame is a co-op adventure where up to eight friends can team up on one virtual server, choose a profession and then help each other explore the dangerous world around them. You can choose to become a blacksmith, woodcutter, miner, archer or warrior, each vital to the ecosystem as you recover crafting materials to make new equipment and improve your gear. 

A Township Tale

“Launching on Quest gives a new way for fans around the world to band together and face the challenges of the magical, medieval VR world of A Township Tale,” said Boramy Unn, game director, Alta in a statement. “Since revealing A Township Tale for Quest and Quest 2 earlier this month, the response has been overwhelmingly positive. We created this pre-order program to provide even more reason for new and current playersto jump right in and connect with friends in the immersive way that is only possible on VR.”

For those not interested in pre-ordering, A Township Tale will launch for Oculus Quest on 15th July priced at $9.99. Users will get their own personal server and those Talems previously mentioned. For further updates on the open-world RPG, keep reading VRFocus.



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We’re back with another look at next week’s big release, Sniper Elite VR. Today, we’re taking a look at one of the game’s sniper missions with some new options.

In our last video we showed one of the game’s larger maps with full UI options, regular killcam and without the camera riding the bullet whenever the killcam activates. For this mission, we’ve completely turned off all HUD elements save for the indicator when using the Focus mode (which is on by default in the Normal difficulty mode). You can also see what it’s like to ride a bullet into an enemy’s skull, if that’s a thing that interests you.

New Sniper Elite VR Gameplay

This is again recorded on PC and taken from one of the early levels in the game’s campaign.

Check back tomorrow when we’ll be talking to Rebellion and JAW about the making of Sniper Elite VR, and we’ll have more gameplay before the week is out, too. Also make sure to check out our list of four things the game seems to be getting right based on what we’ve played so far.



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Soap and Glory Land

While some might not like it, the unique ways virtual reality (VR) can help promote brands and their products is an important step towards that mainstream appeal that the industry covets. Because as users continue to grow more brands will look at investing in the technology. The latest to do so is British beauty brand Soap & Glory which is set to launch its first VR experience inside the social platform Rec Room.

Soap and Glory Land

The brand has created Soap and Glory Land, a world consisting of three areas; Sleep, Glow and Mist. Each one of these rooms is related to Soap & Glory’s new product ranges and how they can be beneficial. With interactive content to explore, users can take a guided tour through a pink wonderland featuring glowing citrus groves and fondant cloudscapes.  

Soap and Glory Land doesn’t stop there. Additional interactive areas like The Hub, The Shop, Beauty Bar and Selfie Room are there to encourage social engagement. In doing so users will be able to discover branded prizes to use online at boots.com. 

“The interactive, virtual experience exemplifies Soap & Glory’s 15-year heritage of concocting a “gloriously different kind of luxury beauty for all”, exceeding industry norms and celebrating the joy that beauty can bring to the every day. To be working with Rec Room is really exciting and puts Soap & Glory at the forefront of engaging with consumers on a digital level,” said Lynn Ritson, Global Digital Director at No7 Beauty Company in a statement.

Soap and Glory Land

The beauty-themed world will go live on Monday 5th July, freely available to all Rec Room users. Rec Room is free across all of its currently supported platforms; iOS, PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Steam, Oculus Quest, and PC VR headsets. As VRFocus reported yesterday, Rec Room support for Android devices has been confirmed for Fall 2021.

Expect to see more brands such as Soap & Glory utilise social VR platforms like Rec Room to reach new customers in interactive ways. One of Rec Room’s biggest benefits is its wide platform support and ever-expanding community who can create their own content. Recently released figures report 15 million lifetime users on the platform and over 1 million active monthly VR users.

For further updates on brands exploring VR marketing, keep reading VRFocus.



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Sensorium Galaxy

Sensorium Galaxy is preparing for quite the launch later this year, lining up a whole host of DJ talent to perform exclusive shows. The latest to join the roster is award-winning producer Eric Prydz – best known for songs like Call on Me – who’ll be performing in Sensorium Galaxy’s PRISM world.

Sensorium Galaxy

Prydz is the first artist to be revealed this year, joining the likes of Carl Cox, David Guetta, Armin Van Buuren, Black Coffee, and Dimitri Vegas & Like Mike, who were all confirmed in 2020. They’ll all be hosting a series of exclusive performances in PRISM, an area of Sensorium Galaxy dedicated to music incorporating a brutalist and futurist aesthetic. In this virtual world, users can view performances from multiple angles, heights, and even see through the DJ’s eyes.

Known for his visceral and ambitious productions, Prydz will be bringing that same methodology to Sensorium Galaxy. In addition to the shows, he’ll be appearing in the platform’s international brand reveal campaign ‘The Chosen Ones’, a series of short videos introducing people to the music-dedicated virtual world.

“I believe metaverses are taking digital events to the next stage, which is one of the main elements that has drawn me to this project,” said Prydz in a statement. “Working with cutting edge technology to deliver special performances has always been mine and my team’s goal, but to now take what we do in a physical space into a digital environment, creating endless possibilities, is so exciting!”

Sensorium Galaxy

“PRISM is a unique destination for artists. Our virtual setup is constantly mutating based on music. And that’s exactly why this collaboration with Eric is so great,” adds Sasha Tityanko, Deputy CEO for Sensorium Galaxy. “His distinctive progressive style matches perfectly with our goal to create out-of-this-world immersive experiences for users.”

While Sensorium Galaxy is focusing on music as its party piece its still being designed as a social metaverse where everyone can hang out and experience exciting virtual worlds. Alongside PRISM there will be the Sensorium Starship which acts as the hub and Motion World, a relaxing destination where you travel underwater listening to music.

Accessible via PC VR headsets as well as on desktop, iOS and Android devices, Sensorium Galaxy is due to launch Q3 2021. For further updates on this new virtual universe, keep reading VRFocus.



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Gorgeous VR point-and-click adventure The Secret Of Retropolis will arrive on PC VR headsets and Oculus Quest via App Lab on July 21.

The PC release date for the Peanut Button-developed game was already known, but the studio just confirmed the Quest release over on Reddit. The studio’s currently looking for beta testers for the standalone version of the game. You can enter a raffle over on the game’s Discord for a chance to play it.

The Secret Of Retropolis Coming To Quest

The Secret of Retropolis looks stunning thanks to its art style, assembled entirely within Oculus Quill. The game itself is a classic point-and-click adventure reimagined for VR. You investigate a concerning conspiracy right at the heart of a futuristic metropolis run by robots. You’ll solve puzzles, meet new characters and scour environments for clues.

The game’s been designed as a comfortable VR experience anyone can play – your character will stretch out their hands to grab items, and the game can be played from a seated position, too.

Over on PC you can already download a demo for the game. Are you going to be checking out The Secret of Retropolis next month? Let us know in the comments below!



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Maskmaker

Videogame collectors looking for new PlayStation VR titles will have to look for more shelving space this summer as Perp Games readies a selection of new virtual reality (VR) games. First to arrive is InnerspaceVR’s creative puzzler Maskmaker which is set to hit European retail locations this week.

Maskmaker

Originally, the physical release was due to take place a couple of weeks ago, before being quietly pushed back until 2nd July. It’ll offer the same content as the digital version which launched back in April for PlayStation VR, HTC Vive, Valve Index, and Oculus Rift.

If you’ve not tried Maskmaker yet it is InnerspaceVR’s biggest production to date, crafting a magical world where you become an apprentice to a local mask maker. You soon discover that mask making isn’t just about carving colourful masks, opening up doorways to new realms which can only be accessed by certain designs. Part adventure part creative sandbox, you have to travel to the various biomes to discover the masks worn by the inhabitants.

It’s only through this process that you can carve the masks before applying them with paints and other adornments found on your travels. Become stuck in one area and it’s worth going to explore another to find the crafting materials required for the next stage in the journey. All the while uncovering more of the mysterious story and the King who rules these strange lands. 

Maskmaker

Reviewing the PC VR of Maskmaker, VRFocus said: “Maskmaker is very much a slow burner which you need to give time to develop past the first three levels, after which you’ll be rewarded with a rich puzzle experience.”

As mentioned, Maskmaker isn’t the only VR title on Perp Games’ publishing list. Another puzzle videogame Gravitational will be launching in July, Psytec Games’ Windlands 2 arrives later this summer and Arashi: Castles of Sin by Endeavour One is also due this summer.

VRFocus will continue its coverage of the latest PlayStation VR releases, reporting back with further updates.



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We’re still some ways away from playing a full Halo game in VR; the promising Halo: Reach VR mod is now “on ice”.

That much was confirmed by modder Nibre, who now works on the series in an official capacity, serving as an engineer for Halo: The Master Chief Collection. Last week the modder tweeted out that the Halo: Reach VR mod known as ReclaimerVR is “on ice for the time being”.

Halo: Reach VR Mod On Ice

Nibre was also behind the excellent Alien: Isolation VR mod. We know what you’re thinking and, yes, it could be a big deal that the developer behind two major VR mods is working on Halo in an official capacity. But Nibre also tweeted out a link to an evolved mods system for the Master Chief Collection in the same thread. That’s more likely to be what the developer is working on. Still, we’ll keep our fingers crossed.

Last time we saw ReclaimerVR was December 2019, with motion controls added into the game. It seemed like it could be a very comprehensive mod of one of the best Halo games, but now a future release doesn’t look likely.

After all, Microsoft’s Xbox branch still doesn’t seem interested in bringing a VR headset to its new consoles anytime soon. The best and only real place to play Halo in VR right now is with the uninspiring Recruit app that’s exclusive to Windows VR and has you shooting holographic targets.



via Mint VR

Rec Room

After its massive $100 million USD funding raise a few months back, social virtual reality (VR) platform is gearing up to welcome even more users by expanding its mobile support. Today, the company has announced that Rec Room will support Android devices Fall 2021.

Rec Room

Even though Rec Room originally launched as a VR-only social app where users could hang out, play games and explore user created rooms, the platform has massively expanded support where its now available for iOS, PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Steam, Oculus Quest, and PC VR headsets. So Android was always going to be on the list. Now, at least, Android owners wishing to step into Rec Room know there’s not too long to wait.

If you are interested then you can pre-register on the Google Play Store. This will allow you to earn in-game rewards, worth hundreds of thousands of points, for reaching pre-registration milestones. Because no social experience is complete with a huge array of customisation options.

While there are plenty of opportunities to play games and chat inside Rec Room, its main draw across all platforms is the ability to create your own content, all for free. This ranges from rooms to avatar accessories which you can then sell to other users for the in-game currency. These aren’t throw away tokens either. Thanks to Rec Room’s Creator Compensation Program you can actually turn the tokens into real money. There are qualification parameters but essentially once you’ve accumulated at least one million tokens you can cash out, with 1m currently worth $400.

Rec Room

Rec Room has grown from strength to strength over the last year with 2021 already breaking its own records. The social VR app saw +500% user activity growth from 2020, with over 15 million lifetime users on the platform and over 1 million active monthly VR users. iOS downloads have increased by 600% YOY since the platform debut in 2018. When it comes to creators earning money the Rec Room team expects to pay out over $1 million by the end of the year. Some creators have even managed to earn as much as $20,000 in two months the company claims.

As Rec Room continues to expand and improve its platform, VRFocus will keep you updated. 



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There’s a new Oculus Quest movie in store for later this week – Madrid Noir hits platform very soon.

The movie, developed by No Ghost and Produced by Atlas V, arrives on the headset on July 1 and is now listed in the Coming Soon section of the Quest store. That’s a busy day for Quest; Tarzan VR and Chess Club also arrive that day. Madrid Noir, however, is a little different. Check out the trailer below.

In this 45 minute experience, you follow a young woman, Lola, as she searches for her missing uncle, who has been declared dead. You’ll dive deep into Lola’s memories and uncover an alarming mystery.

As the name suggests, the film takes a lot of inspiration from classic noir movies, set against a Madrid backdrop. It was first shown at the Tribeca Film Festival earlier this month but the project actually dates back to a few years ago when we saw a kind of prototype for the full experience called Madrid Noir: Prologue.

Will you be checking out Madrid Noir later this week? Let us know in the comments below!



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Two years on from its initial reveal, Sniper Elite VR is finally gearing up for launch next week.

But is it going to be any good?

It’s a little too early for us to answer that question just yet, but we’ve had some time with the single-player campaign on PC and can touch on some of the things the game does seem to be getting right, at least so far. Namely, Rebellion and Just Add Water have done a good job creating an experience that has elements of authenticity without becoming too overwhelming for players, and it’s realized some of the series’ staple features in VR really well, too.

Here are four promising aspects from what we’ve played so far.

Weapon Balancing And Handling

No, Sniper Elite VR doesn’t quite have the most realistic physics or authentic weapon handling you’ll find in VR. But it does do a very decent job balancing between that believability and making the game accessible for players of all types. In terms of the sniping itself, that means holding a rifle with two hands (unless you’re using PSVR’s Aim Controller), keeping them steady as you look through the scope and then, for most types of weapons, pulling back the bolt between shots. It starts off feeling tricky but, after a little time, the motion becomes second nature.

Pistols, machine guns and shotguns, meanwhile, all have their own quirks too. Reloading generally involves physically grabbing the old clip, removing it, then inserting a new one before pulling back a pin. Plus there are no red dot sights or lasers to help aim – you’ll be relying entirely on iron sights that can make even simple shots pretty easy to miss. You can use a focus indicator to summon an artificial sight if you choose, but it still keeps your aim pretty broad. Weapons thrash around if you don’t steady them with a second hand, too.

Again, you eventually learn to compensate for all of this, making for an experience that does a good job capturing the erratic weapons of the time without leaning into simulation-style realism. But it also gives Sniper’s gunplay a methodical pace; there’s not much use running and gunning when you’re fumbling about with ammo outside of cover. On the harder difficulties at least, it’s much better to hunker down, trade shots and get back behind a wall when reloading, only moving on when you know it’s safe to.

Customizing Immersion And Authenticity

Based on yesterday’s gameplay video, lots of people want to know just how far customization goes when it comes to the game’s UI. One of the really nice touches Just Add Water and Rebellion have worked on is letting you choose just how immersive and authentic the experience can be. So, yes, there are the usual comfort options from vignettes to teleportation for those that want it. But that also extends right down to adjusting how much of the UI the game shows you, allowing you to completely remove objective markers are stelath notifications. It’s a great touch for those that don’t want to interrupt the experience in any way.

And that extends right the way up to the sniping itself. The game’s difficulty modes will directly impact weapon ballistics. Play on Easy and you’ll get a simplified, straight-shooting experience but, on Normal, you’ll have to account for bullet drop and other factors. Hard mode, meanwhile, demands lethal precision and anticipation without much help from the game itself. Oh and, yes, you can customize how often you see the X-Ray Killcam and whether or not you ride the bullet into your poor enemy’s skull. More on that in a bit.

Stealth

Sniper Elite VR stealth

Stealth is very hard to do in VR. In a lot of games, the illusion can quickly crumble when you’re discovered and enemy AI starts running around like a group of headless chickens trying to decide what to do about it. Sniper Elite VR’s stealth mechanics may not be especially in-depth, but that simplicity — from what we’ve played — helps keep stealth cohesive and a legitimate playstyle even after you’ve been found out.

A select few weapons in your arsenal are silenced, allowing you start off many of the levels in a ghost state. From there you can pick off enemies sequentially or just completely avoid them until you’re found. Crouching behind cover and leaning out to survey the area is as effective here as it is in any other VR game.

Plus, the game does a great job of communicating when someone’s investigating anything strange with alert meters and status indicators. If you are discovered you’ll see a ‘Cover Blown’ message, but it’s possible to get back into hiding and clear the alert, too. Again, we might not be talking Metal Gear levels of sophistication, but it’s pretty promising from what we’ve played.

Killcams

Sniper Elite VR X-Ray

Killcams are a staple of the Sniper Elite series but we did wonder if Rebellion and Just Add Waters would attempt then in VR. Fortunately, they’ve pulled them off pretty brilliantly; you can choose to either follow the bullet or cut straight to the character model, where you’ll get an uncomfortably close look at the damage your shot did to an enemy’s eye/rib cage/heart/unmentionables. Bits of bone shatter into tiny little pieces right in front of you making it both hard to watch and yet somehow strangely hard to look away at the same time. You’ll see a little more of what we mean later this week.

Don’t want to be cutting away to the killcam every other shot? Don’t worry – you can turn it off or even just make them less frequent.


So do Rebellion and Just Add Water hit a bullseye with Sniper Elite VR? You’ll have to wait until our full review next week to find out. Until then, we’ve got more content for the game planned this week as part of Upload Access. Check back for more gameplay and an interview with the developers soon.



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Synth Riders

Kluge Interactive’s Synth Riders has been available for Oculus Quest and PC VR headsets for a while now, offering virtual reality (VR) gamers a viable alternative to the likes of Beat Saber. Today, the studio has confirmed that PlayStation VR will finally get support next month.

Synth Riders

It may have been a long wait but that does mean PlayStation VR owners will have plenty of Synth Riders content to enjoy. The dance-style rhythm action video game comes supplied with 55 licensed songs to get you started as well as 13 retro-future-inspired worlds. If all of those tunes weren’t enough, for day one you’ll be able to buy Synth Riders’ four DLC music packs.

  • “Adrenaline,” featuring The Offspring, Bad Religion, and more Punk Rock legends.
  • “Synthwave 2 Essentials,” featuring Muse, Gunship, and more.
  • “Electro Swing Essentials,” featuring Parov Stelar, Jamie Berry, and more.
  • “Cyberpunk Essentials,” featuring songs from the Monstercat label.

Synth Riders’ thumping gameplay is all about catching orbs with your hands, following rails of long notes, avoiding walls and more, a full-body experience. And that’s before you even get to the various ways you can modify the gameplay. Two game modes “Rhythm” and “Force” have their own playstyles whilst a selection of modifiers can make each track even more challenging. If you happen to have friends over then there’s always “Party Mode” to swap the headset between you all, everyone competing via leaderboards.

Synth Riders

And no VR rhythm action title nowadays seems to be complete without a mode that uses the entire virtual environment. Synth Riders has Spin Mode where all the notes come from various directions, literally spinning you around to keep you on your toes.

Already available on Oculus Quest, Valve Index, HTC Vive, Oculus Rift and Windows Mixed Reality headsets, Synth Riders will hit PlayStation VR on 27th July 2021. VRFocus will continue its coverage of Synth Riders, reporting back with further updates.



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One of the most popular and longstanding VR rhythm games, Synth Riders, is coming to PlayStation VR on July 27.

Synth Riders is a rhythm VR game that released in 2018 for PC VR, before making it’s over to Oculus Quest at the headset’s launch in mid-2019. Since then, developer Kluge Interactive has significantly expanded and updated the game with new features and content across all platforms, including multiplayer game modes, fitness-focused tracks and collaborations with other rhythm games like OhShape.

The PSVR version of the game will benefit from the past three years of content updates and DLC releases. Everything that’s been released progressively on other platforms since the game’s launch will be available immediately on PSVR, including 55 free tracks and 20 available for purchase. This includes the DLC tracks from artists like Muse and The Offspring — the latest in a string of new DLC packs that aim to bring more well-known artists to Synth Riders, no doubt to compete with rival rhythm game Beat Saber’s artist-led release strategy.

It’s been a big week for Synth Riders, with the news arriving just a few days ago that the game would receive 120Hz support on Oculus Quest 2, making it the latest game to join a growing list of titles that support the high refresh rate on Facebook’s standalone headset.

Kluge Interactive is also running a competition ahead of the PSVR launch — users that sign up to receive a one-time only launch reminder will also go into the draw to win the “Complete Music Pack” DLC bundle for the game on release.

Synth Riders launches July 27 on PSVR and is available now on PC VR via the Oculus Store and Steam and Oculus Quest via the Oculus Store.



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Ubiquity6 header

Founded in 2017 as a company focused on shared user experiences using augmented reality (AR) technology, Ubiquity6 had veered away from that core concept over the past year and has now taken its next big leap. This week it was announced that Discord, the communication platform favoured by gamers has acquired Ubiquity6.

Ubiquity6 image3

First reported by TechCrunch, details of the acquisition haven’t been disclosed but in a Medium post Anjney Midha, CEO & co-founder of Ubiquity6 said: “Our mission at Ubiquity6 has always been to unlock new ways for people to connect through shared experiences. Joining Discord today allows us to accelerate that mission — Ubiquity6’s team, Backyard product and multiplayer technology will be integrated into Discord.”

How that will work remains to be seen but it likely won’t feature any AR technology. Even though Ubiquity6 managed to raise a total of $37.5 million USD across two funding rounds back in 2018 off the back of its multiplayer AR vision, that dream hasn’t come to pass. Attracting some high investors, mobile AR hasn’t taken off as expected; seen more as a tool rather than an entertainment platform.

It did launch an iOS and Android app in 2019 called Display.land which mixed social networking and 3D scanning in one, where users could scan an object or place, make minor edits and then share a 3D model. While the concept sounded interesting it didn’t last long with Display.land coming to a halt in August 2020.

Ubiquity6 - Backyard
Ubiquity6 – Backyard

Hence why Ubiquity6 transitioned away from AR whilst still retaining its shared experience roots with Backyard. The platform launched in 2020 hoping to build off the back of the pandemic and everyone’s need to remotely communicate. However, prior to the acquisition announcement this week Ubiquity6 shuttered Backyard over the weekend. In a statement to Backyard users the company said: “Our platform, games and activities have found a new home there, and we’re excited to share more in the coming months about bringing the best of Backyard to Discord.”

If Ubiquity6 does use its AR knowledge within Discord, VRFocus will keep you updated.



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Own Demeo on Quest and want to enjoy the game with shinier graphics? Good news – it’s now available on the Oculus Rift store too.

The Rift edition of the game arrived alongside yesterday’s Realm of the Rat King update. Demeo was already available on PC via SteamVR but, with Rift’s arrival, Quest owners can download the game on PC at no extra cost. But what’s the difference between the two versions? Check out our graphics comparison video below for a quick look.

As you can see, you’ll get a few extra effects and higher quality textures, though the difference isn’t actually too big. But, if you have the PC to run Demeo you might not even really be trading off much to enjoy this version’s higher visual fidelity – AirLink would still allow you to play wirelessly and, even with a Link cable, the game’s a fairly stationary experience and it wouldn’t be too much of a hassle. Plus cross-play support means you can still play with Quest and SteamVR friends, too.

Rat King and the Rift version cross off two of the three big requests from Demeo’s launch, the last being adding mid-game save states. There’s still no word on when that will arrive, and a flatscreen version of the title is planned for the future, too along with yet more dungeons.

If you didn’t know, we think Demeo is pretty swell. “More importantly, though, it’s a near-peerless social VR experience, polished to such a degree that it transforms the kinks of its systems into enjoyable, suspenseful quirks,” we said in our 5/5 review. “Facing its brutish hordes with friends at your side is a thrilling, collaborative endurance test; defeat is met with entertained cries of anguish while victory — rare as that may be — is celebrated with the sort of group-wide elation you might have been missing in this tough past year.”



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Chess Club

When it comes to strategy gaming you can’t get much more tactile than a game of chess and that’s what Oculus Quest owners can enjoy today. Odders Lab – the studio behind the energetic OhShape – will be releasing Chess Club, a title offering both classic chess as well as some interesting variations.

Chess Club

Chess is one of those games which perfectly suits the phase “easy to pickup yet hard to master” due to the sheer amount of strategic options each player is faced with. Chess Club aims to bring that type of challenge to Oculus Quest as the first native chess title for the headset. You’ll be able to play against friends or get in some practice against AI in a couple of environments, the Grand Palace and Stonehenge.

When playing mates in the online multiplayer you’ll have avatar options and voice functionality so you both can chat or remain silent if you’re taking it very seriously. Matches can be casual if you simply want to enjoy a friendly game or head to the rated mode to increase the pressure.

If you find the classic game of chess a bit too stuffy with those rigid playing pieces then Chess Club can liven things up with fight animations and sound effects. See your Knights and Bishops come to life and attack your opponents playing pieces for a far more visually exciting match.

Chess Club

There are plenty of other features nestled away in Chess Club. Those interested in improving their game can track their moves history during a match, whilst bullet, blitz, real time and async time rules change the play dynamic. And because this is an Oculus Quest title, Odders Lab has included hand tracking so you can do away with the controllers if you so wish.

Chess Club for Oculus Quest is currently available for pre-order with a 10% discount dropping the cost to £9.89 GBP. Pre-ordering also nets you early access for 48 hours from today, with the official launch taking place on Thursday. For further updates on Chess Club keep reading VRFocus.



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The United States Federal Trade Commission has 30 days to refile its complaint against Facebook after a federal judge on Monday threw it out as well as another case brought by dozens of individual states.

You can read through the opinions written by judge James E. Boasberg for the U.S. District Court for the District of Columbia, with a report from the New York Times summarizing the judge’s dismissal of the states’ case as being because “too much time had elapsed since” key acquisitions of companies like Instagram and WhatsApp in the early 2010s. The FTC complaint, meanwhile, was tossed because it “failed to provide enough facts to back its claims that Facebook had a monopoly over personal social networking,” according to the report.

The complaints were filed in December with the FTC “seeking a permanent injunction in federal court that could, among other things: require divestitures of assets, including Instagram and WhatsApp.”

“Although the Court does not agree with all of Facebook’s contentions here, it ultimately concurs that the agency’s Complaint is legally insufficient and must therefore be dismissed. The FTC has failed to plead enough facts to plausibly establish a necessary element of all of its Section 2 claims — namely, that Facebook has monopoly power in the market for Personal Social Networking (PSN) Services. The Complaint contains nothing on that score save the naked allegation that the company has had and still has a ‘dominant share of th[at] market (in excess of 60%),’ ” the opinion from the judge reads.



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With more and more people getting into VR, Oculus Quest owners are probably looking for games they can play with friends who also own a headset.

We’ve compiled a list of some of the best multiplayer offerings on the Quest Store, plus we’ve marked which support cross-platform play (meaning that you can play with an owner of a non-Quest VR headset). Here are our top 15 best multiplayer VR games on Oculus Quest.

15. The Under Presents

The Under Presents falls somewhere between a game, an experience and live VR theater. It incorporates other players in an exciting and unique way that we haven’t seen elsewhere. 

As you explore The Under Presents, you’ll encounter other players represented in the same way as you, dressed in a black cloak with a gold mask for a face. There’s no way to communicate besides gestures, and you have no way of knowing who they are or where they come from. Developer Tender Claws intend to use The Under Presents as a hub for rotating multiplayer and live VR content. Access to the multiplayer hub is free, as is a 45-minute introduction to The Under Presents’ world. 

The Under Presents’ live-from-VR interactive multiplayer performances of Shakespeare’s The Tempest return for a limited run this March

Read more: The Under Presents Is Live VR Theater By Way Of David Lynch, And You Need To Try It Now

The Tempest Returns To The Under Presents For A Limited Time This Month

 


14. PokerStars VR

Do you love poker? Do you love playing poker with friends? Do your friends have VR headsets? Well, then you’re 100% set with PokerStars VR. It’s by far the most prominent poker title available on VR headsets, and you and your friends will be able to join a plethora of online tables to play poker just like in real life. You can even light a virtual cigar to get that proper poker table feel, even though a purely aesthetic cigar is rather pointless. PokerStars VR is poker with friends in VR — it’s as simple as that.

Cross-platform play: Yes, between Oculus Quest, Rift and SteamVR.


13. Cook-Out: A Sandwich Tale

Cook-Out: A Sandwich Tale is an absolute delight to play through with friends. Think Overcooked, but with less frantic movement across the map and more on-the-spot sandwich assembling. That being said, the general premise is the same — each person will have to prepare foods and assemble them into sandwiches for customers, often requiring teamwork and coordination to fulfill orders on time.

Cross-platform play: Yes, between PC VR platforms and Quest.

Read more: Cook-Out Review: Resolution’s Best Game Yet And A Tasty Overcooked Tribute


12. Arizona Sunshine

Arizona Sunshine is a zombie shooter with a 4+ hour campaign and a wave-based horde mode to boot. Even better, both the campaign and the horde mode support multiplayer, so you can jump in with a friend who also has the game on Quest (sadly, it doesn’t support cross-platform play though).

While Arizona Sunshine has been around in the VR world for quite some time now (originally launching for PC VR in 2017), it’s remains a solid option for Quest players looking for some co-operative wave-based action and/or a full co-op campaign. Plus as of April, the Oculus Quest version of the game has received all the same DLC and post-launch content as the PC VR version.

Cross-platform play: No.

Read more: Arizona Sunshine Available On Quest Now, Post-Launch DLC To Be Cross-Buy


11. Carly and the Reaperman

Carly and the Reaperman is a third-person platformer that puts some interesting twists on co-op play. One player controls Carly, a young girl taking a trip to the Underworld. The other embodies the Reaperman, who helps Carly by picking up blocks, torches or using switches to make or reveal new paths for her.

If you’ve got two Oculus Quest headsets, you can both play in VR. Alternatively, if you only have one Quest, the second player can use a free game client on PC to control Carly, with player one in VR as the Reaperman. 

Cross-platform play: No, VR co-op with two Quest headsets only. Asymmetrical co-op available with PC or Mac. 

Read more: Carly And The Reaperman Review – VR’s Best Asymmetrical Co-Op Overcomes Its Scrappy Side


10. Walkabout Mini Golf VR

Walkabout Mini Golf VR is exactly what it sounds like — one of the most popular VR mini golf games available on Quest. There’s matchmaking support for quick online games, as well as private room support for you and up to four other players. Each of the courses features a creative theme with some really challenging obstacles. You can find a secret collectible ball at each hole as well, giving you a bit of a secondary goal to keep an eye out for.

Cross-platform play: Yes, between Quest and Rift

Read more: Walkabout Mini Golf VR Livestream: Chilling and Chatting


9. Contractors

What this military-themed shooter lacks in visuals on Quest, it makes up for in performance, content, and gameplay.

Similar in pace to a Call of Duty game, Contractors features a wide selection of loadout options and different guns, all with active reloading. There’s tremendous freedom of movement as well, if your stomach can handle it, like being able to jump, sprint, and slide around maps. You can play solo missions, but the real focus is multiplayer, where you’ll be able to choose between co-op objectives and online competitive PvP matches.

Cross-platform play: Yes, between Quest and PC VR platforms.

Read more: Contractors Quest Review: VR Gets An Approachable Call of Duty-Style Shooter


8. Spaceteam VR

Spaceteam originally released as a mobile game in 2012, but has since found a new life and natural home in VR. You can play with up to six players on a mission to communicate clearly and effectively while piloting a ship through space. You’ll need to call out commands to your friends to instruct them to press buttons or perform certain actions, but a bunch of chaotic elements get thrown in the mix. Not only are the commands often confusing or tongue twisting in nature, but your console might burst into flames or your voice could become modulated while issuing commands.

It’s hectic good fun and one of the best party multiplayer games available on the Quest. Plus, you can even play with non-VR users — at least one VR user can play with up to five players on mobile devices, provided you’re all in the same room.

Cross-platform play: Yes, between Quest and PC VR platforms.

Read more: Spaceteam VR Review: Multiplayer Multitasking Mayhem Finds A Natural Home In VR

Hands-On: Spaceteam VR Is Full Of Absolute Co-Op Chaos


7. Real VR Fishing

Much like PokerStars VR, this one is fairly simple — it’s fishing in VR with multiplayer support. If you’re looking to go cast your line with a friend in VR, then Real VR Fishing is the best (and perhaps only on Quest) option. The game has been around for a while, but multiplayer support is a much newer addition to the game. It supports up to 4 users at once in multiplayer, and Ian had a fantastic time when he tried it out on release. In a time when many of us are restricted in our movements and only have limited access to outdoor activities, going for some Real VR Fishing with your friends might be exactly what you need.

Cross-platform play: No.

Read more: Catch Fish With Friends In Real VR Fishing Update On Oculus Quest


6. Larcenauts

Larcenauts is a new competitive team shooter from Impulse Gear that provides lots of options — it’s a hero shooter that offers several classes and emphases strategy and teamwork in a manner similar to Overwatch or Valorant. It takes visual and stylistic cues from those titles too, with a bright color palette and a diverse cast of characters to choose from with different weapons and abilities. 

It’s certainly not perfect — there are a few hiccups along the way that feel a bit awkward at times and make the game feel slightly less accessible than other VR shooters. But it makes up for those few missteps with a rich and deepingly rewarding competitive game, if you commit to learning it and putting in some work. It’s early days yet but, depending on how Impulse Gear supports Larcenauts, it could climb this list.

Cross-platform play: Yes

Read more: Larcenauts Review: A Slick, Rich Shooter For Competitive Play

5. Eleven Table Tennis

When push comes to shove, Eleven Table Tennis is really just table tennis in VR. However, to leave it at that would be to do it an injustice — it’s not just table tennis in VR, it’s really good table tennis in VR. There’s something special about being able to take your Quest anywhere and — provided you have an internet connection — play against a friend (or a random) online with a 1:1 perfect recreation of a table tennis table.

It also works so well because it feels like the real thing — there’s relatively little physical resistance when hitting a ball in table tennis in real life, so a VR translation feels scarily accurate. Slight vibrations when you hit the ball are all that’s needed to make Eleven Table Tennis feel properly authentic. Plus, the game supports LAN matches for a lag-free experience, and you can even use a 3D printed paddle with your Touch controller for the full authentic experience. It’s table tennis in VR,  recreated in impressive detail.

Cross-platform play: Yes, with Rift and SteamVR users.

Read more: Table Tennis In VR Gets 3D Printed Paddle For Oculus Touch Controllers

Eleven Table Tennis On Quest To Surpass Rift Sales As Devs Plan New Features


4. Onward

If you’re looking for a competitive multiplayer shooter on Oculus Quest, then Onward has to be your pick. In his review, David dubbed Onward as the definitive military sim FPS — you play in 5v5 battles against other players online, with an array of weapons and three game modes to choose from. While it’s missing the visual fidelity and some of the custom features from the PC VR version of the game (many of which have been promised to arrive in a future update), it is still easily one of the best multiplayer VR games on the Quest. As David put it, “this should be in every Quest user’s library that enjoys shooters — hands down.”

Cross-platform play: Yes, between Quest and PC VR platforms.

Read more: Onward On Oculus Quest Review: Lock And Load Without Wires


3. Population: One

With the success of Fortnite and the battle royale genre, something similar coming to VR was inevitable. Late last year, Population: One filled that gap in the market. 

If you’re looking for a VR battle royale to play with friends, then look no further. This three-man squad-only shooter follows the same basic premise as Fortnite complete with a basic wall-building system, but the addition of climbing and a deployable wingsuit for gliding sets it apart by letting you scale any building or structure. 

The game has received plenty of post-launch support and content updates, so if you’re looking for a multiplayer VR shooter to sink your teeth into long-term, Population: One is probably your best bet. 

Cross-platform play: Yes, between Quest and PC VR platforms.

Read more: Population: One Review – The New King Of VR Battle Royale Shooters

Population: One Season 1 ‘Uprising’ Now Live With $5 Battle Pass


2. Echo VR

Echo VR is a competitive multiplayer game that could only work in VR, and that’s why it’s so high on our list. In terms of multiplayer experiences available on the platform, the game remains conceptually and practically unmatched — it provides unique gameplay, an ingenious movement system and thrilling competitive action.

The core premise sees you play in teams in a zero-gravity room with a single disc floating in the middle. There’s a goal at each end of the arena and you can push off of objects or use wrist boosters to move around the environment while throwing, passing and shooting the disc toward the goal. It’s not a hard concept to understand but, like any competitive sport or game, it’s a lot harder to master. Even better — Echo VR is available for free on Oculus Quest.

Cross-platform play: Yes, between Quest and Rift.

Read more: Echo Arena Review: Ready at Dawn Delivers VR’s First Amazing Esport (Note: this review is of the original Rift version of the game)

OC6: Echo Arena On Oculus Quest Is A Capable Port Of An Excellent VR Game


1. Demeo

Demeo is the latest from VR developer veterans Resolution Games, this time translating the social, tabletop RPG campaign genre into a well-packaged VR experience. 

Up to 4 players can tackle Demeo’s randomized run of three dungeon levels in the first campaign, which is appropriately challenging and can last anywhere from a few minutes for the careless to approaching three hours or more. A second campaign, Realm of the Rat King, is also now available and features five levels to work through. 

There’s many staples of a tabletop RPG – turn-based combat, fantasy setting, class options – but really, it’s not the gameplay itself that makes Demeo worthy of #1 on this list. Demeo is an engaging tabletop RPG, but more importantly it’s a near-peerless social VR experience, polished to such a degree that it transforms the kinks of its systems into enjoyable, suspenseful quirks. 

Not only is it available on Quest now, but it’s available on PC VR with crossplay as well. There’s also plans for a flatscreen PC release in the future, along with more DLC campaigns.

Cross-platform play: Yes, with PC VR on Steam. 

Read more: Demeo Review – A Social VR Masterclass In An Engaging Tabletop RPG

Honorable Mentions

  • Star Trek: Bridge Crew: Command a starship with your friends.
  • Keep Talking and Nobody Explodes: Defuse a bomb in VR with a friend on the outside reading from a bomb defusal manual.
  • Acron! Attack of the Squirrels: Play in VR as a tree trying to knock away squirrels (who are playing the game on a phone or tablet) from trying to get your acorns.
  • Racket NX: Fast-paced racket and ball game.
  • Rec Room: Free collection of activities like paintball to play with friends or family with cross-play supported on practically every kind of system, including PS.
  • Pro Putt: Golfing in VR.
  • Mini Motor Racing X: Our recommendation for a Quest-based racing game.
  • Crisis VRigade: You’ll either have to install this one via sideloading on SideQuest (here’s how to do that) or via App Lab, as it’s not a full store release, but if you’re looking for an arcade game shooter experience with friends that’s similar to Time Crisis, this is it.

Those are our picks for best multiplayer games on Oculus Quest, but what are yours? Let us know in the comments.

We’re always updating our lists and writing new ones for various VR platforms and game genres — keep an eye out for more in the near future. In the meantime, check out our list of the top 25 games and experiences on Quest or our top 10 FPS and shooter games on Oculus Quest.

Note: This list was initially published as a top 10 list in August 2020. The article was edited and republished in June 2021, with adjusted rankings.



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