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The long-awaited patch for The Dark Pictures: Switchback VR will release later this week, addressing graphical issues and adding in new features such as foveated rendering.

When Switchback VR released earlier this year, many users reported experiencing "graphical issues" with the game, including blurry visuals in some areas. Developer Supermassive Games quickly acknowledged that some players were experiencing issues and promised investigations were underway, with "a potential cause" of the reported blurring identified.

Four months later, Supermassive announced that the fated patch promising to resolve these issues will release this Friday. The patch was initially meant to release in late June, but got pushed back a few weeks.

Supermassive previously announced that the patch will include fixes for blurred and low resolution visuals, as well as texture and asset popping. It also promises greatly reduced load times, as well as general "enhancements to visuals, VFX and lighting" and "improvement to textures and environment assets."

The patch will also introduce FidelityFX Super Resolution (FSR) and eye-tracked foveated rendering.

We enjoyed Switchback VR on release in March, deeming it a "mostly engaging horror shooter" that "blends together arcade gameplay elements with intense horror action" in our review. While we didn't think the visuals were particularly stunning or crisp overall, we also didn't experience any mass large-scale graphical issues as reported by others.

With the patch now on the horizon, hopefully Switchback will look better than ever and resolve those issues experienced by players at launch.



via Mint VR

Devs United Games clarified the future of Real VR Fishing, stating the US East DLC might be its last.

Following the US East DLC announcement during last month's UploadVR Summer Showcase 2023, confusion has emerged about the future of Real VR Fishing, after a tweet stated the upcoming DLC would "complete your journey." Some interpreted this as meaning US East would be the last DLC and that's led to Devs United Games CEO, Mark Choi, clarifying the studio's plans.

"We are not closing down the service," Choi begins in a Twitter thread. Reaffirming a September release window, he calls this upcoming update the "RVRF Complete Edition," containing new features like the 'Journey Mode.' That adds quests and objectives across US East, which will eventually expand into other regions. Choi states more new features will be shared in the coming weeks.

With US East, Choi advises this "will be our last DLC for the US and maybe the last for [Real VR Fishing]." However, the team remains undecided and hopes to share something more definitive "before the end of this Summer." Finally, after apologizing for unclear communication, Choi reveals the studio is working on two new projects, "Project Aqua" and "Project Haven," though nothing further was revealed.

The US East DLC joins Real VR Fishing in September 2023 for the Meta Quest and Pico platforms.



via Mint VR

Vankrupt Games announced that Pavlov Shack will run at a higher refresh rate on the upcoming Meta Quest 3.

First released two years ago, Pavlov Shack is a spin-off from the original Pavlov, offering a scaled-down version on Quest currently in beta. Asked if it would receive graphics updates on Quest 3, Vankrupt CEO Dave Villarreal denied this but stated Shack hits 90Hz on Meta's next headset. The game runs at 72Hz on Quest 2. He also reconfirmed that Quest 1 support would end soon.

Villarreal's comments follow the recent Update 29 patch, which arrived last month for the main game. This hefty update moved Pavlov onto Unreal Engine 5.1 with OpenXR support, which means Steam Workshop support has been retired. Crossplay between SteamVR and PSVR 2 is also available with an overhauled lobby, alongside new characters and weapons, map changes and plenty more.

Pavlov Shack is available now on the Meta Quest platform via App Lab or SideQuest as a free download while it remains in beta. As for Pavlov, that's out now on PC VR and PSVR 2 for $24.99.

Pavlov VR Review – Straight Shooter On PSVR 2
Pavlov is a solid VR multiplayer shooter that thrives in its tactile interactions and gunplay.


via Mint VR

VR Skater is getting skateboard customization options and a new 'Mega Ramp', and it's coming to PSVR 2 this August.

Developed by Deficit Games, VR Skater was previously confirmed for Sony's new headset in January's PSVR 2 Showcase alongside MADiSON and Ghosts of Tabor. Announced through a new PlayStation Blog, publisher Perp Games revealed the PSVR 2 port utilizes adaptive triggers to "adjust tension" and provide "the sensation of resistance" when steering in-game. A brand-new Mega Ramp was also revealed, which you can see in action below:

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Customizable skateboards were also showcased, which feature adjustable decks, trucks, wheels, and grip tapes unlocked by completing challenges and leveling up in-game. These become available after unlocking the Print Tablet, which lets you upload custom textures into VR Skater that can be placed in any arrangement.

VR Skater arrives on PSVR 2 on August 4th, following a two week delay from it's previous July 21 release date. In an email to UploadVR, Perp Games states this was due to the PlayStation approval process taking longer than expected, though the publisher doesn't fault Sony.

Sony has been amazing. However, we have had a few things we need to fix, including some trophy support issues.   The good news is that these have been fixed and although we could have looked into a day 1 patch and still kept our release date, we want to make sure all the new changes are thoroughly tested well in advance of release date.

Elsewhere, a standalone version is out now on Pico, while Perp recently confirmed the SteamVR version will soon leave early access.

Note: This article, published on April 19, was updated with a new headline and lede on April 28 and July 17, reflecting the release date announcement, subsequent delay and new information.

VR Skater On PSVR 2 Preview: Practice Makes Perfect
VR Skater arrives on PSVR 2 next month, and we went hands-on with a preview build. Here are our impressions:


via Mint VR

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