How to unlock the The Archon in Remnant 2
via Mint VR
Roblox is off to a great start in VR, reaching "well over one million downloads" across Quest 2 and Quest Pro.
It's only been six days since the Roblox beta launched on Quest VR headsets. Available via App Lab, the game creation platform can't be found without directly searching for the game or through a URL. However, that hasn't stopped it from gaining traction. As confirmed by David Baszucki, Roblox Corporation's CEO, Roblox has reached "well over one million downloads" in the first five days.
Roblox Beta went live on Meta Quest on 7/27. We have seen well over one million downloads in the first 5 days -- another step towards Roblox everywhere, on all devices. https://t.co/Ug6NQFdl5u
— David Baszucki (@DavidBaszucki) August 2, 2023
This isn't surprising news, given Roblox's widespread popularity and free-to-play nature. With 66 million daily and over 200 million monthly active users, that's comparable to Minecraft and Fortnite combined. With Quest reportedly selling nearly 20m units and 6.37m active monthly users in October 2022, it's little surprise to see so many downloads.
Quest 2 and Quest Pro aren't the only places to experience Roblox in VR. It's been supported on PC VR for sometime, previously running through the SteamVR and Oculus PC APIs. However, that's since been replaced with OpenXR support, and you can play it on PC using Quest Link, Rift, Rift S, Valve Index, and HTC Vive.
Echo VR players committed to playing the game right up until the moment Meta shuts down the servers.
Launched in 2017 on the PC-based Rift and available on standalone Quest from 2020, the zero gravity multiplayer team sport Echo VR was a favorite hangout in consumer VR's early years. There was a petition to save Meta's first hit multiplayer VR title with nearly 30,000 signatures as well as pleas from community members and even former technical guide John Carmack weighed in.
But Meta issued its plan to "cease operations of Echo VR at 10 am Pacific" on August 1, 2023. When it was announced, Meta CTO Andrew Bosworth said "those resources could be put to other uses that I think will be useful to the now tens of millions of people who are in VR."
"I'll be playing when the game's shut off," Sony Haskins, a community builder and long-time Echo player, told UploadVR.
"I did the math...a couple years ago and I think it was like, I don't know, two or three months solid just in Echo," she said. "Echo was an opportunity for me to go somewhere and just enjoy - enjoy existing -- like having an activity that I wasn't obligated to do."
"A lot of times it's like that old Cheers theme. You know, the Cheers TV show theme where people know your name. Like these communities weren't so huge that you didn't know anybody. People would recognize you too, and that was nice."
"I just find it very sad to see that gone. I mean, I'm sure we'll all still reconnect in some ways and stuff and try to do that. But there's a sadness there for that loss."