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Researchers from Google developed the first end-to-end 6DoF video system which can even stream over (high bandwidth) internet connections.

Current 360 videos can take you to exotic places and events, and you can look around, but you can’t actually move your head forward or backward positionally. This makes the entire world feel locked to your head, which really isn’t the same as being somewhere at all.

Google’s new system encapsulates the entire video stack; capture, reconstruction compression, and rendering- delivering a milestone result.

The camera rig features 46 synchronized 4K cameras running at 30 frames per second. Each camera is attached to a “low cost” acrylic dome. Since the acrylic is semi-transparent, it can even be used as a viewfinder.

Each camera used has a retail price of $160, which would total to just north of $7,000 for the rig. That may sound high, but it’s actually considerably lower cost than bespoke alternatives. 6DoF video is a new technology just starting to become viable.

The result is a 220 degree “lightfield” with a width of 70cm- that’s how much you can move your head. The resulting resolution is 10 pixels per degree, meaning it will probably look somewhat blurry on any modern headset with the exception of the original HTC Vive. As with all technology, that will improve over time.

But what’s really impressive is the compression and rendering. A light field video can be streamed over a reliable 300 Mbit/sec internet connection. That’s still well beyond average internet speeds, but most major cities now offer this kind of bandwidth.

How Does It Work?

In 2019 Google’s AI researchers developed a machine learning algorithm called DeepView. With an input of 4 images of the same scene, from slightly different perspectives, DeepView can generate a depth map and even generate new images from arbitrary perspectives.

This new 6DoF video system uses a modified version of DeepView. Instead of representing the scene through 2D planes, the algorithm instead uses a collection of spherical shells. A new algorithm reprocesses this output down to a much smaller number of shells.

Finally, these spherical layers are transformed into a much lighter “layered mesh”, which sample from a texture atlas to further save on resources (this is a technique used in game engines, where textures for different models are stored in the same file, tightly packed together.)

You can read the research paper and try out some samples in your browser on Google’s public page for the project.

Light field video is still an emerging technology in the early stages, so don’t expect YouTube to start supporting light field videos in the near future. But it does looks clear that one of the holy grails of VR content, streamable 6DoF video, is now a solvable problem.

We’ll be keeping a close eye on this technology as it starts to transition from research to real world products.

The post Google Figured Out How To Stream 6DoF Video Over The Internet appeared first on UploadVR.



via Mint VR

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Pittsburgh, Pennsylvania Schell Games Senior 3D Environment Artist Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Senior Audio Developer Click Here to Apply
Pittsburgh, Pennsylvania Schell Games VFX Game Artist Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Experienced Graphics Engineer Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Senior Engineering Team Lead Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Public Relations Specialist Click Here to Apply
Oakland, CA Steel Wool Studios UE4 Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Concept Artist Click Here to Apply
Santa Monica, CA First Contact Entertainment Lead Environment Artist Click Here to Apply
Santa Monica, CA First Contact Entertainment Environment Artist Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Quality Assurance Tester Click Here to Apply
Santa Monica, CA First Contact Entertainment Tools Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Game Server Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Gameplay Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Gameplay Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Platform Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Videographer/Video Editor Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.



via Mint VR

Virtual Reality might be one of gaming’s most immersive ways to play but it remains a niche platform.

[UploadVR regularly commissions freelance writers to review products, write stories, and contribute op-ed pieces to the site. This article is an opinion-based listicle from the perspective of the writer.]

That’s mostly attributable to a high price barrier. Though efforts from Sony such as PlayStation VR and Facebook’s Oculus Quest have helped, the price still helps  explain why AAA publishers are reluctant to invest in fully-fledged original experiences. As a result, much of the time, VR is incorporated as an optional experience within existing non-VR titles instead.

On the other side, developers have also adapted VR games to more conventional platforms, providing them a larger audience. Whether it’s launching with both options, porting to VR-less platforms, or patching in a desktop mode, the inclusion of both methods can make great experiences more widely accessible. 

With some developers seeking to unify both audiences, here are some of the best examples we’ve seen yet for great non-VR games with must-play VR support.


7 Great Non-VR Games With Must-Play VR Support


 

Eve: Valykrie (PC / PC VR and PS4 / PSVR)

Read / Watch Our Review

CCP Games have seen huge success with EVE Online. Released in 2003, EVE became renowned for its vast scale, seeing players compete for virtual supremacy and bringing some fascinating stories with it. Looking to branch out their universe, CCP then released VR title Eve: Valkyrie back in 2016, a multiplayer dogfighter with heavy emphasis on PvP missions. Over a year later, Valkyrie’s Warzone update was released, bringing a desktop mode that removed previous VR requirements. It’s campaign was sadly short-lived but bringing some enjoyable gameplay, it’s an exhilarating experience worth revisiting for quick space thrills.

 

Detached (PC / PC VR)

Read Our Coverage

Several studios have tried recreating the intensity of floating through outer space via virtual reality and back in 2017, Anshar Studios’ Detached was among them. Featuring PvP multiplayer as well as a separate campaign, it’s an incredibly lonely experience that saw you separated from your ship, left to explore an abandoned space station to survive. Its zero gravity antics proved nauseating in places and, trying to broaden its user base, Anshar developed a non-VR version in 2018, easing the experience but losing that immersion. With benefits to both formats, Detached proved an enjoyable title that’s worth looking into.

 

Five Nights At Freddy’s: Help Wanted (Switch Non-VR, PC / PC VR, PS4 / PSVR, and Quest)

Watch Our Livestream

When Five Nights At Freddy’s launched in 2014, few expected it to become the hit sensation we see today. Originally developed by Scott Cawthon, this horror series saw you playing an overnight security guard at Freddy Fazbear’s Pizza, trying to survive against a group of deadly animatronic characters. Spawning six main sequels, FNAF expanded into VR last year with Help Wanted, featuring 50 minigames based off its previous entries. It saw positive reception and quickly became a best-selling VR title but, not wanting to leave any fans out, developers released a non-VR release six months later, landing on PS4, PC and Switch.

 

The Invisible Hours (PC / PC VR and PS4 / PSVR)

Read Our Review

Tequila Works made a name for themselves most recently with Groundhog Day: Like Father Like Son but back in 2017, they were hard at work releasing The Invisible Hours. Invited to a mysterious mansion by Nikola Telsa, each guest holds a murky past, many of whom are looking to make amends. Playing as disgraced detective Gustaf Gustav, we find Tesla has been murdered by another guest and it’s up to you to discover the truth. Receiving strong reviews, Tequila Works soon developed a non-VR version, releasing a free patch six months later and it proved just as satisfying. 

 

The Persistence (PC / PC VR and PS4 / PSVR)

Read / Watch Our Review

The Persistence recently became a multiplatform release but two years ago, developers Firesprite made waves on PSVR with their former exclusive. Finding your spaceship stranded in deep space and overrun by demonic creatures, you played the crew’s sole survivor, Zimri Elder, trying to make it through this horrific onslaught. Incorporating FPS and roguelike mechanics, death is a minor obstacle, finding Zimri cloned back to life each time and no two playthroughs are identical, changing the spaceship layout on each run. Now withVR optional on PC/PS4, it’s a great choice for horror fans.

 

Tetris Effect (PS4 / PSVR, PC / PC VR, and Quest)

Read Our Review

Tetris should require no introduction to most. With differently shaped blocks known as Tetrominos falling downward, you aim to clear lines by filling them up, earning points for speed. Since arriving in 1984, Tetris has seen many different releases, but news of a VR version surprised many in 2018. Helmed by Rez producer Tetsuya Mizuguchi, TetrisEffect retained the classic gameplay formula but split stages into three cinematic sections, activated by clearing a set number of lines. Bringing us stunning visuals and an excellent soundtrack, it launched with support for both VR and non-VR and comes highly recommended.

 

VRChat (PC / PC VR and Quest)

Read Our Coverage

It’s been three years since VRChat first launched but even now this free-to-play title retains a significant following. Featuring gameplay reminiscent of Second Life, VRChat is a user-driven experience, allowing players to create their own worlds, avatars and custom content. It may be surprising considering the name but VRChat isn’t limited to virtual reality, including a desktop mode so anyone can join, albeit with control limitations. Not every world caters to desktop users but ultimately, this experience comes down to you. Whether you’re looking to socialize, play some games or something else, there’s plenty of fun to be found.


There are undoubtedly countless others that we could have included. What are some of your picks for the best VR games that also have non-VR support?

The post 7 Great Non-VR Games With Must-Play VR Support appeared first on UploadVR.



via Mint VR

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