One of our biggest complaints about Oculus Studios’ Marvel: Powers United VR when it launched earlier this year was the lack of variety. Once you’d played through one of its 20-minute arena matches, you’d pretty much seen everything the game has to offer. The latest patch from developer Sanzaru Games, though, aims to combat this.
The game’s second patch went live late last week and introduces some major new elements. For starters, there’s a brand new objective type that mixes matches up a little. During a match, you might suddenly discover new signal jammers that will stop players from performing vital tasks like reviving allies, picking up power cells or even using Ultimate powers. You’ll then have to set about destroying the jammers — whilst also fending off other enemies and bosses — to restore your skills. The objective will be randomly triggered during a match.
That’s not all that’s new, though. Patch 2 also introduces new enemy types including a flying unit named the A.I.M. Seeker that will smash into objectives, causing them damage, and a stationary turret that will target both players and their objectives. There’s also a few tweaks like reworked enemy spawn waves and the ability to use Beginner Mode in multiplayer for no-fail matches. Sanzaru also promises that there have been plenty of bug fixes made here.
Finally, Sanzaru teased what’s to come in the game’s third patch. Most importantly, there’s another new objective named Planetary Assault in which players will have to activate cannons to destroy incoming frigates. No word yet on when this patch will arrive.
It’s great to see Powers United getting some of these essential tweaks, though we’ve also long been hoping to see new playable characters like Iron Man added to the game. Back at Oculus Connect 5 in September, the company told us that that’s still very possible.
Tagged with: Marvel Powers United VR
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via Mint VR