Oculus introduced us to the next wave of VR hardware at GDC 2018 this month. The Rift S and Quest respectively will be the devices powering VR games for the next few years. As for Oculus itself, those next years will be spent establishing a bigger library of “deeper and complex” software.
VR of Content Jason Rubin said as much to GamesIndustry.biz in an interview last week. He spoke about how Oculus’ new headsets made it easier for everyone to get into VR. As much, Oculus can now spend time focusing on the software people want.
“For the next few years, we’re going to focus on making this feature set and this paradigm the best it can possibly be,” Rubin said, “and having the big developers and publishers start working on software that’s deep and complex.”
We’ve already seen Oculus work with big developers on big Rift exclusives. Ready at Dawn is prepping a sequel to Lone Echo and Respawn Entertainment is making a VR shooter. But Rubin suggests now might be the time to bring bigger publishers and brand names on board too.
“We’re working with a lot of developers,” he said. “I know [people ask] where’s Assassin’s Creed, where’s Call of Duty, where’s Madden? I get that but I think we’re at the point where we can start talking about those things and they will happen.”
Last week Oculus also told us that it’s now asking its Studios partners to make titles compatible with both Quest and Rift S. The question is, then, if Oculus sees these blockbuster franchises squeezing onto Quest. Or will they require the power of PC VR instead?
Tagged with: jason rubin, Oculus Quest, oculus rift s
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via Mint VR