
There’s only two days to go until PlayStation VR exclusive Marvel’s Iron Man VR arrives for eager fans of the comic book hero. If you weren’t already excited enough then take a look at the new launch trailer from developer Camouflaj and Sony Interactive Entertainment (SIE), showcasing a highly action-packed experience.

Those that have been trying to avoid spoilers will definitely want to steer clear of the new trailer as it unveils a lot more of the gameplay and storyline. One thing is for sure, players are going to have lots to do saving the world from a new menace whilst getting to grips with flying, punching and shooting across a range of environments.
Using two PlayStation Move motion controllers players can use Iron Man’s Repulsor Jets to easily navigate the skies, whilst being able to dodge enemy attacks using a boost function. And when it comes to dispensing with enemies they’ll have quite the arsenal to choose from, from the standard Repulsor shots to Rocket Punches and wrist-mounted missiles.
Tony Stark being the inventor he is isn’t happy with a single loadout. Players will be able to modify their suits at an Armour Station, unlocking additional weapons and augments via Research Points earned in the campaign. So you can eventually tune your Iron Man suit just the way you like it.

As previously reported, Marvel’s Iron Man VR will feature its own unique storyline centred around a mysterious villain called Ghost. A hacker and anti-corporate activist who repurposes old Stark tech, Ghost aims to topple Tony’s empire and you need to stop her.
Those playing Marvel’s Iron Man VR during the launch weekend will also be treated to a little bonus. Play the game during the first three days to unlock the Iron Patriot custom deco.
Depending on where you live Marvel’s Iron Man VR has been available in a range of bundles, from digital editions to deals which also include the PlayStation Move controllers. VRFocus will be bringing you a full review of the highly anticipated Marvel’s Iron Man VR very soon, until then check out the new launch trailer below.
Solaris: Offworld Combat might be launching as an Oculus exclusive on PC, but don’t expect it to say that way – a SteamVR version is planned.
First Contact Entertainment’s new multiplayer shooter launches on Oculus Quest and Rift this August, with a PSVR version planned for later this year too. But, in a recent tweet from the game’s official Twitter account, First Contact confirmed that there are plans for a SteamVR release too. Specific headsets for this release weren’t mentioned but, if it’s on SteamVR, you should be able to play with just about any PC VR headset, it just might not be properly optimized.
No release window was given for the SteamVR version, which has us suspecting we won’t see it this year. That’s pure speculation on our part, though. The Twitter account also confirmed that there will be dedicated servers available at launch next month too.
Solaris offers 4 vs 4 arena-based combat in a sci-fi setting. Whereas First Contact’s last game, the PSVR-exclusive Firewall, was similar to Rainbow Six, you can think of this as closer to fast-paced shooters like Unreal Tournament. We revealed a first look at the game, running on the Oculus Rift, at our Upload VR Showcase: Summer Edition last month. Last week First Contact also confirmed that the PSVR version of the game will support Sony’s rifle-shaped Aim controller.
We don’t have an exact date for the Solaris August launch yet but we’ll let you know as soon as we do. Will you be buying it on Rift, Quest or PSVR, or will you be holding out for the SteamVR version? Let us know in the comments below!
The post Solaris Will Come To SteamVR In The Future, Dedicated Servers Confirmed appeared first on UploadVR.
It’s a bit of a crime that Epic Games’ Robo Recall never got a sequel. Arcano looks like it could fill that void, though.
Developed by Neuston, Arcano is a co-op focused VR shooter due out later this year. In the game, you take on the role of an elite agent and fight your way through missions either in solo play or with a friend. Take a look at some pre-alpha footage below (and take note that the grey box environments are not actually going to be used in the final game).
It might be early days but Arcano already shows a promising degree of polish. You can see a lot of Robo Recall in the gun combat; bullets fly at you in highlighted rings to make them easier to dodge or block with your handgun, and there are slow-motion grenade explosions to boot. Plus there’s other elements like climbing walls and flying drones (Neuston was tellingly behind Drone Hero from 2017) to add some variety.
The game is produced by Jonas Johansson, who worked as a senior programmer on the Crysis trilogy at Crytek and on Just Cause 2 at Avalanche. Speaking to Upload, Johansson explained that Arcano will offer a base package with introductory elements like a shooting range free of charge. Missions will be available to buy.
“Then, as an agent hired by Arcano, you’re given these over the top missions, and this is what the game is all about,” he explained. “Sneak into a building and hack a computer, hang from under a helicopter in mid-air, etc. The missions are designed from the ground up for co-op, and they’re best played with a friend (although you don’t have to).”
Arcano is aiming to arrive on SteamVR in December. For now, you can keep up with the game on a Discord channel.
The post Arcano Is A Co-Op VR Shooter Inspired By Robo Recall appeared first on UploadVR.

While the Oculus Quest has proven to be a highly popular device with some developers exceeding the $2 million revenue mark, there’s always room for improvements. This week Oculus has begun rolling out the latest software update for Oculus Quest, version 18, bringing with it a whole new suite of features to enhance your virtual reality (VR) experience.

Previously mentioning a few of these additions back in May, v18 will include the ability to change the colour of your Guardian Boundary (enabled in Settings > Guardian > Guardian Boundary), utilize predictive text using the in-VR keyboard, VR Tooltips to help those new to the system use new and popular VR features as well as improving the multi-browser experience.
Select Oculus Quest apps will make the universal menu accessible as an overlay rather than taking you out of the app entirely. And the social features have been improved so that: “You can now share in-VR content or ask a friend to join you in an app or experience in-VR via Messenger.”
One of the big additions is the beta Voice Commands option. Available to US English speaking users, its located within “Settings > Quick Actions > Voice Commands.” Found next to the Microphone icon or in the Oculus home menu, the feature now supports more commands such as “Take a photo” inside a videogame or “Start casting” to mirror your headset. More examples can be found by saying “What can I say?”

The new update may not be available to you just yet as it’ll be slowly released across territories.
There’s plenty more for Oculus Quest owners to look forward to with military-sim shooter Onward now confirmed for a July launch, plus In Death: Unchained and Five Nights at Freddy’s VR: Help Wanted also due for release this month.
As further updates are rolled out by Oculus, VRFocus will keep you updated.

Oculus co-founder Nate Mitchell was one of the last of the original group to leave the virtual reality (VR) headset maker, announcing his departure almost a year ago. Now he’s announced his latest venture, a new videogame studio called Mountaintop Studios.

Mitchell has founded the studio alongside former colleague Mark Terrano (previously creative director at Oculus), Naughty Dog artist Rich Lyons and Matt Hansen who was previously Executive Producer at Oculus and COO at Double Fine prior to that.
They’ve not revealed a project just yet but the mission statement notes the studio is about: “creating multiplayer games for players who crave a challenge. We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.”
With a team having such a strong background in VR the hope would be that expertise will be used to create some exciting immersive content. Currently, there’s been no mention regarding VR but it’s still early days with the company in the process of recruiting across a range of job roles.

In a blog post, Mitchell does note the plan is to build a ‘different kind of studio’, saying: “We’re an independent, remote-first studio primarily located in the US. Since we love working in smaller teams where amazing ideas can come from anyone, we’re building toward a mid-sized studio.
“Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that’s collaborative, anti-crunch, diverse, and inclusive.”
Details on Mountaintop Studios’ first title likely won’t be revealed until at least 2021. If VR is involved, VRFocus will let you know.

It’s been on the cards for awhile and now Media Molecule has confirmed that its super creative PlayStation 4 title Dreams will be coming to PlayStation VR later this month.

Dreams will finally support the virtual reality (VR) headset on 22nd July 2020, as a free update for those that own the videogame. The update will see the addition of new tutorials and how-to guides, as well as kits to help get creators started designing their own content in VR. Plus, there will be new content to play from Media Molecule.
Players will be able to use PlayStation Move controllers to bring their ideas to life, “you’ll find sculpting in VR is a very one-to-one experience and lets you fully immerse in the creation process,” says the studio on PlayStation Blog. Creators will be able to then specify if their projects are VR compatible and Dreams will ask players for a comfort rating.
The update isn’t purely focused on PlayStation VR owners, non-VR owners can still create immersive content. “We’re introducing a handful of new gadgets to Create Mode, and a full slate of accessibility features including comfort mode, vignette strength, static sky, and more to make the experience of playing and creating as great as possible,” the studio adds.

In development for quite a few years, Dreams became one of the most coveted titles for PlayStation 4; eventually launching back in February. It allows you to play a story campaign by Media Molecule, or delve into the vast array of games created by the community. At its core though is the Create Mode, providing a wealth of options to realise your own digital world.
Media Molecule will launch PlayStation VR support for Dreams in four weeks, for any further updates in that time, keep reading VRFocus.